307 lines
9.6 KiB
C
307 lines
9.6 KiB
C
/*
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* Tibia
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*
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* Copyright (C) 2024 Orastron Srl unipersonale
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*
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* Tibia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License.
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*
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* Tibia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tibia. If not, see <http://www.gnu.org/licenses/>.
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*
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* File author: Stefano D'Angelo, Paolo Marrone
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*/
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#include <pugl/pugl.h>
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#include <pugl/cairo.h>
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#include <cairo.h>
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typedef struct {
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void * widget;
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PuglWorld * world;
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PuglView * view;
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double fw;
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double fh;
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double x;
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double y;
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double w;
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double h;
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float gain;
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float delay;
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float cutoff;
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char bypass;
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float y_z1;
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int param_down;
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plugin_ui_callbacks cbs;
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} plugin_ui;
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#define WIDTH 600.0
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#define HEIGHT 400.0
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#define RATIO (WIDTH / HEIGHT)
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#define INV_RATIO (HEIGHT / WIDTH)
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static void plugin_ui_get_default_size(uint32_t *width, uint32_t *height) {
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*width = WIDTH;
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*height = HEIGHT;
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}
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static void plugin_ui_update_geometry(plugin_ui *instance) {
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PuglRect frame = puglGetFrame(instance->view);
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instance->fw = frame.width;
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instance->fh = frame.height;
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if (frame.width == 0 || frame.height == 0)
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return;
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if (instance->fw / instance->fh > RATIO) {
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instance->w = RATIO * instance->fh;
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instance->h = instance->fh;
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instance->x = 0.5 * (instance->fw - instance->w);
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instance->y = 0.0;
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} else {
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instance->w = instance->fw;
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instance->h = INV_RATIO * instance->fw;
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instance->x = 0.0;
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instance->y = 0.5 * (instance->fh - instance->h);
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}
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}
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static void plugin_ui_draw(plugin_ui *instance) {
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cairo_t *cr = (cairo_t *)puglGetContext(instance->view);
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double x = instance->x;
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double y = instance->y;
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double w = instance->w;
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double h = instance->h;
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cairo_set_line_width(cr, 0.005 * h);
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cairo_set_source_rgb(cr, 0, 0, 0);
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cairo_paint(cr);
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cairo_set_source_rgb(cr, 0.2, 0.2, 0.2);
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cairo_rectangle(cr, x, y, w, h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.15 * h, 0.8 * w, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.5, 0.5, 0.5);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.15 * h, 0.8 * w * instance->gain, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.7, 0.7, 0.7);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.15 * h, 0.8 * w, 0.1 * h);
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cairo_stroke(cr);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.3 * h, 0.8 * w, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.5, 0.5, 0.5);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.3 * h, 0.8 * w * instance->delay, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.7, 0.7, 0.7);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.3 * h, 0.8 * w, 0.1 * h);
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cairo_stroke(cr);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.45 * h, 0.8 * w, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.5, 0.5, 0.5);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.45 * h, 0.8 * w * instance->cutoff, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.7, 0.7, 0.7);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.45 * h, 0.8 * w, 0.1 * h);
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cairo_stroke(cr);
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if (instance->bypass)
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cairo_set_source_rgb(cr, 1.0, 0, 0);
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else
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cairo_set_source_rgb(cr, 0.7, 0.7, 0.7);
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cairo_rectangle(cr, x + 0.4 * w, y + 0.6 * h, 0.2 * w, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.75 * h, 0.8 * w, 0.1 * h);
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cairo_fill(cr);
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cairo_set_source_rgb(cr, 0.5, 0.5, 0.5);
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cairo_rectangle(cr, x + 0.1 * w, y + 0.75 * h, 0.8 * w * instance->y_z1, 0.1 * h);
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cairo_fill(cr);
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}
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static PuglStatus plugin_ui_on_event(PuglView *view, const PuglEvent *event) {
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switch (event->type) {
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case PUGL_CONFIGURE:
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{
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plugin_ui *instance = (plugin_ui *)puglGetHandle(view);
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plugin_ui_update_geometry(instance);
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puglPostRedisplay(instance->view);
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}
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break;
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case PUGL_BUTTON_PRESS:
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{
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plugin_ui *instance = (plugin_ui *)puglGetHandle(view);
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const PuglButtonEvent *ev = (const PuglButtonEvent *)event;
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double x = instance->x;
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double y = instance->y;
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double w = instance->w;
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double h = instance->h;
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if (ev->x >= x + 0.1 * w && ev->x <= x + 0.9 * w
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&& ev->y >= y + 0.15 * h && ev->y <= y + 0.25 * h) {
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instance->param_down = 0;
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instance->gain = (float)((ev->x - (x + 0.1 * w)) / (0.8 * w));
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instance->cbs.set_parameter_begin(instance->cbs.handle, 0);
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instance->cbs.set_parameter(instance->cbs.handle, 0, -60.f + 80.f * instance->gain);
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puglPostRedisplay(instance->view);
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} else if (ev->x >= x + 0.1 * w && ev->x <= x + 0.9 * w
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&& ev->y >= y + 0.3 * h && ev->y <= y + 0.4 * h) {
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instance->param_down = 1;
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instance->delay = (float)((ev->x - (x + 0.1 * w)) / (0.8 * w));
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instance->cbs.set_parameter_begin(instance->cbs.handle, 1);
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instance->cbs.set_parameter(instance->cbs.handle, 1, 1000.f * instance->delay);
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puglPostRedisplay(instance->view);
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} else if (ev->x >= x + 0.1 * w && ev->x <= x + 0.9 * w
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&& ev->y >= y + 0.45 * h && ev->y <= y + 0.55 * h) {
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instance->param_down = 2;
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instance->cutoff = (float)((ev->x - (x + 0.1 * w)) / (0.8 * w));
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instance->cbs.set_parameter_begin(instance->cbs.handle, 2);
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instance->cbs.set_parameter(instance->cbs.handle, 2, (632.4555320336746f * instance->cutoff + 20.653108640674372f) / (1.0326554320337158f - instance->cutoff));
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puglPostRedisplay(instance->view);
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} else if (ev->x >= x + 0.4 * w && ev->x <= x + 0.6 * w
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&& ev->y >= y + 0.6 * h && ev->y <= y + 0.7 * h) {
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instance->param_down = 3;
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}
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}
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break;
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case PUGL_MOTION:
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{
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plugin_ui *instance = (plugin_ui *)puglGetHandle(view);
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const PuglMotionEvent *ev = (const PuglMotionEvent *)event;
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double x = instance->x;
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double w = instance->w;
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float v = ev->x < x + 0.1 * w ? 0.f : (ev->x > x + 0.9 * w ? 1.f : (float)((ev->x - (x + 0.1 * w)) / (0.8 * w)));
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switch (instance->param_down) {
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case 0:
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instance->gain = v;
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instance->cbs.set_parameter(instance->cbs.handle, 0, -60.f + 80.f * instance->gain);
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puglPostRedisplay(instance->view);
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break;
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case 1:
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instance->delay = v;
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instance->cbs.set_parameter(instance->cbs.handle, 1, 1000.f * instance->delay);
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puglPostRedisplay(instance->view);
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break;
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case 2:
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instance->cutoff = v;
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instance->cbs.set_parameter(instance->cbs.handle, 2, (632.4555320336746f * instance->cutoff + 20.653108640674372f) / (1.0326554320337158f - instance->cutoff));
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puglPostRedisplay(instance->view);
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break;
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}
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}
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break;
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case PUGL_BUTTON_RELEASE:
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{
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plugin_ui *instance = (plugin_ui *)puglGetHandle(view);
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const PuglButtonEvent *ev = (const PuglButtonEvent *)event;
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double x = instance->x;
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double y = instance->y;
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double w = instance->w;
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double h = instance->h;
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if (instance->param_down == 3)
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if (ev->x >= x + 0.4 * w && ev->x <= x + 0.6 * w
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&& ev->y >= y + 0.6 * h && ev->y <= y + 0.7 * h) {
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instance->bypass = !instance->bypass;
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instance->cbs.set_parameter(instance->cbs.handle, 3, instance->bypass ? 1.f : 0.f);
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puglPostRedisplay(instance->view);
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}
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if (instance->param_down != -1) {
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instance->cbs.set_parameter_end(instance->cbs.handle, instance->param_down);
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instance->param_down = -1;
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}
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}
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break;
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case PUGL_EXPOSE:
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{
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plugin_ui *instance = (plugin_ui *)puglGetHandle(view);
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plugin_ui_update_geometry(instance); // I didn't expect this was needed here for X11 to work decently when resizing
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plugin_ui_draw(instance);
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}
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break;
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default:
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break;
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}
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return PUGL_SUCCESS;
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}
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static plugin_ui *plugin_ui_create(char has_parent, void *parent, plugin_ui_callbacks *cbs) {
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plugin_ui *instance = malloc(sizeof(plugin_ui));
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if (instance == NULL)
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return NULL;
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instance->param_down = -1;
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instance->world = puglNewWorld(PUGL_MODULE, 0);
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instance->view = puglNewView(instance->world);
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puglSetSizeHint(instance->view, PUGL_DEFAULT_SIZE, WIDTH, HEIGHT);
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puglSetViewHint(instance->view, PUGL_RESIZABLE, PUGL_TRUE);
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puglSetHandle(instance->view, instance);
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puglSetBackend(instance->view, puglCairoBackend());
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PuglRect frame = { 0, 0, WIDTH, HEIGHT };
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puglSetFrame(instance->view, frame);
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puglSetEventFunc(instance->view, plugin_ui_on_event);
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if (has_parent)
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puglSetParentWindow(instance->view, (PuglNativeView)parent);
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if (puglRealize(instance->view)) {
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puglFreeView(instance->view);
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puglFreeWorld(instance->world);
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return NULL;
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}
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instance->widget = (void *)puglGetNativeView(instance->view);
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instance->cbs = *cbs;
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puglSetFrame(instance->view, frame); // Intentionally duplicated because of ardour/lv2/mac strange event order call
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puglShow(instance->view, PUGL_SHOW_RAISE); // Cocoa calls events at this so it's better this happens late
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return instance;
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}
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static void plugin_ui_free(plugin_ui *instance) {
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puglFreeView(instance->view);
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puglFreeWorld(instance->world);
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free(instance);
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}
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static void plugin_ui_idle(plugin_ui *instance) {
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puglUpdate(instance->world, 0);
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}
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static void plugin_ui_set_parameter(plugin_ui *instance, size_t index, float value) {
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switch (index) {
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case 0:
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instance->gain = 0.0125f * value + 0.75f;
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break;
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case 1:
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instance->delay = 0.001f * value;
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break;
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case 2:
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// (bad) approx log unmap
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instance->cutoff = (1.0326554320337176f * value - 20.65310864067435f) / (value + 632.4555320336754f);
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break;
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case 3:
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instance->bypass = value >= 0.5f;
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break;
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case 4:
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instance->y_z1 = 0.5f * value + 0.5f;
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break;
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}
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puglPostRedisplay(instance->view);
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}
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