probably fixed some audio bug
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@ -104,11 +104,16 @@ static void data_callback(ma_device* pDevice, void* pOutput, const void* pInput,
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const float * in_buf = reinterpret_cast<const float *>(pInput);
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float * out_buf = reinterpret_cast<float *>(pOutput);
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ma_uint32 i = 0;
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#if NUM_CHANNELS_IN > 0
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size_t ix = 0;
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#endif
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#if NUM_CHANNELS_OUT > 0
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size_t iy = 0;
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#endif
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while (i < frameCount) {
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ma_uint32 n = std::min(frameCount - i, static_cast<ma_uint32>(BLOCK_SIZE));
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#if NUM_CHANNELS_IN > 0
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size_t ix = NUM_CHANNELS_IN * i;
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for (ma_uint32 j = 0; j < n; j++)
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for (size_t k = 0; k < NUM_CHANNELS_IN; k++, ix++)
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x_buf[BLOCK_SIZE * k + j] = in_buf[ix];
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@ -121,7 +126,6 @@ static void data_callback(ma_device* pDevice, void* pOutput, const void* pInput,
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plugin_process(&instance, x, y, n);
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#if NUM_CHANNELS_OUT > 0
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size_t iy = NUM_CHANNELS_OUT * i;
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for (ma_uint32 j = 0; j < n; j++)
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for (size_t k = 0; k < NUM_CHANNELS_OUT; k++, iy++)
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out_buf[iy] = y_buf[BLOCK_SIZE * k + j];
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