brickworks/include/bwpp_gain.h

109 lines
2.5 KiB
C++

/*
* Brickworks
*
* Copyright (C) 2023 Orastron Srl unipersonale
*
* Brickworks is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Brickworks is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Brickworks. If not, see <http://www.gnu.org/licenses/>.
*
* File author: Stefano D'Angelo
*/
#ifndef BWPP_GAIN_H
#define BWPP_GAIN_H
#include <bw_gain.h>
#include <array>
namespace Brickworks {
/*! api {{{
* ##### Brickworks::Gain
* ```>>> */
template<size_t N_CHANNELS>
class Gain {
public:
Gain();
void setSampleRate(float sampleRate);
void reset();
void process(
std::array<const float *, N_CHANNELS> x,
std::array<float *, N_CHANNELS> y,
int nSamples);
void setGainLin(float value);
void setGainDB(float value);
void setSmoothTau(float value);
float getGain();
/*! <<<...
* }
* ```
* }}} */
/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
private:
bw_gain_coeffs coeffs;
};
template<size_t N_CHANNELS>
inline Gain<N_CHANNELS>::Gain() {
bw_gain_init(&coeffs);
}
template<size_t N_CHANNELS>
inline void Gain<N_CHANNELS>::setSampleRate(float sampleRate) {
bw_gain_set_sample_rate(&coeffs, sampleRate);
}
template<size_t N_CHANNELS>
inline void Gain<N_CHANNELS>::reset() {
bw_gain_reset_coeffs(&coeffs);
}
template<size_t N_CHANNELS>
inline void Gain<N_CHANNELS>::process(
std::array<const float *, N_CHANNELS> x,
std::array<float *, N_CHANNELS> y,
int nSamples) {
bw_gain_process_multi(&coeffs, x.data(), y.data(), N_CHANNELS, nSamples);
}
template<size_t N_CHANNELS>
inline void Gain<N_CHANNELS>::setGainLin(float value) {
bw_gain_set_gain_lin(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Gain<N_CHANNELS>::setGainDB(float value) {
bw_gain_set_gain_dB(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Gain<N_CHANNELS>::setSmoothTau(float value) {
bw_gain_set_smooth_tau(&coeffs, value);
}
template<size_t N_CHANNELS>
inline float Gain<N_CHANNELS>::getGain() {
return bw_gain_get_gain(&coeffs);
}
}
#endif