95 lines
4.1 KiB
Plaintext
95 lines
4.1 KiB
Plaintext
1.0.0
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in progress:
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* add initial state (x0) to reset state of all modules
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* check assumptions w.r.t. usage of math functions
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* empty functions etc. to keep consistency and forward compatibility?
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* format declarations in a more readable way
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code:
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general:
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* mem req -> return value of set sample rate? or sample rate argument of mem req?
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* c++ get coeffs/state? or public? src nIn/OutSamples case (array vs single value), delay read/write, process1? process single?
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* common smoothing policy (as control rate as possible?) - smoothing control?
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* IMPLEMENTATION prepocessor def???
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semi-specific:
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* osc post filter (and one pole init, slew rate, etc.) val from input? set state instead?
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* audio rate optional pulse width/slope inputs?
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* max_delay -> set sample rate? see reverb
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specific:
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* bw_comb: should also modulate feedback?
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* bw_comb: integer target delay values?
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finally:
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* debugging - also check outputs different (incl bw_buf)
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* check all examples again
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* clearly specify that state is tied to a particular set of coeffs (1:N)
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* state that sample rate is finite and > 0
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* state that audio cannot be inf (also in reset)
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* state that you need different output buffers to reset
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* thank scientific paper authors
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* change config.h in examples version 1.0.0
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* "Templates must have C++ linkage"?
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build system:
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* single header generation (vs modules in bwp... to think about)
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post 1.0.0
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----------
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code:
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* get() parameters?
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* blep etc in a module?
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* optimize triangle generation for constant pulse width
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* compute bit depth reduction only when input changes? (state, option?)
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* avoid "force" in coeffs update by using inline functions?
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* csch for bw_peak bandwidth -> Q, inv sqrt ls2 hs2
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* separate tests and examples?
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* define common midi CCs for examples
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* MEM_REQ_ROUGH() macro?
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* web examples: need to export memset?
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* check unused param warning visual studio
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* float -> double, etc. ?
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* bw_buf_copy (to be used in bw_slew_lim)?
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* src post filt?
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* web examples construction/destruction
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* web effect mono->stereo and stereo->mono inputs? or display "input needs to be n channels"?
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* fix vst3 mapped values (visible in Ableton Live) and short names
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* polish examples (ranges, etc.)
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* dump data structures (see note queue) and indicate error precisely
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* process (multi) no update
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* examples cpu usage
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* bw_math: review types in implementation
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* way to detect extern "C"? perhaps hidden "trap" preprocessor definition?
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* any chance to avoid casts in C for const X * const * input arguments?
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* heavy debug (e.g. also stripping restrict) vs light debug vs release vs optimized makefile rules
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* smaller optimized modules (e.g., simple one pole)
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* one pole, slew lim, maybe others: process const input? (return also if const out)
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* pan process with no out: should just reset coeffs?
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* float in [0,1] or [-1,1] for velocity, pitch bend, mod wheel in examples
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* bw_satur gain compensation, divide by actual gain (derivative) mode? what about around flat line? bw_clip?
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* gain compensation in distortions?
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* sr-dependent vs cr-dependent coeffs? see synth poly example and pan case
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* modulation vs process (multi) no update (post 1.0.0)???
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* reset_state_multi allow NULL input?
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* process allow NULL output?
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* #if __cplusplus >= 201103L ? - see https://stackoverflow.com/questions/5047971/how-do-i-check-for-c11-support
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* get current compression level, knee
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* src inside distortions? w/ control from outside?
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* make all outs nullable?
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* make all reset state outs nullable (svf, phase_gen, ...)?
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* ring mod fx module?
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* bitcrusher module?
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build system:
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* make makefiles handle paths with spaces etc
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* can run su on windows? (system-wide install)
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* make autodependencies (.d?) - https://make.mad-scientist.net/papers/advanced-auto-dependency-generation/
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* make from... directories
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* recursive make?
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* make hashdeps (https://github.com/olipratt/hashdeps)?
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* VC, XCode, etc project files?
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* single header(s)
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* cross compile (rpi etc.)
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* better use of xcodegen (see xcode warnings) and/or consider tuist (https://tuist.io/), bazel (https://bazel.build/), pants (https://www.pantsbuild.org/), buck (https://buck2.build/), please (https://please.build/index.html) for mobile apps
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* homogenize android and ios common code (e.g., same index)
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