brickworks/include/bwpp_reverb.h

140 lines
3.5 KiB
C++

/*
* Brickworks
*
* Copyright (C) 2023 Orastron Srl unipersonale
*
* Brickworks is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Brickworks is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Brickworks. If not, see <http://www.gnu.org/licenses/>.
*
* File author: Stefano D'Angelo
*/
#ifndef BWPP_REVERB_H
#define BWPP_REVERB_H
#include <bw_reverb.h>
#include <array>
namespace Brickworks {
/*! api {{{
* ##### Brickworks::Reverb
* ```>>> */
template<size_t N_CHANNELS>
class Reverb {
public:
Reverb();
~Reverb();
void setSampleRate(float sampleRate);
void reset();
void process(
std::array<const float *, N_CHANNELS> xl,
std::array<const float *, N_CHANNELS> xr,
std::array<float *, N_CHANNELS> yl,
std::array<float *, N_CHANNELS> yr,
int nSamples);
void setPredelay(float value);
void setBandwidth(float value);
void setDamping(float value);
void setDecay(float value);
void setWet(float value);
/*! <<<...
* }
* ```
* }}} */
/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
private:
bw_reverb_coeffs coeffs;
bw_reverb_state states[N_CHANNELS];
bw_reverb_state *statesP[N_CHANNELS];
void *mem;
};
template<size_t N_CHANNELS>
inline Reverb<N_CHANNELS>::Reverb() {
bw_reverb_init(&coeffs);
for (size_t i = 0; i < N_CHANNELS; i++)
statesP[i] = states + i;
mem = nullptr;
}
template<size_t N_CHANNELS>
inline Reverb<N_CHANNELS>::~Reverb() {
if (mem != nullptr)
operator delete(mem);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setSampleRate(float sampleRate) {
bw_reverb_set_sample_rate(&coeffs, sampleRate);
size_t req = bw_reverb_mem_req(&coeffs);
if (mem != nullptr)
operator delete(mem);
mem = operator new(req * N_CHANNELS);
void *m = mem;
for (size_t i = 0; i < N_CHANNELS; i++, m = static_cast<char *>(m) + req)
bw_reverb_mem_set(&coeffs, states + i, m);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::reset() {
bw_reverb_reset_coeffs(&coeffs);
for (size_t i = 0; i < N_CHANNELS; i++)
bw_reverb_reset_state(&coeffs, states + i);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::process(
std::array<const float *, N_CHANNELS> xl,
std::array<const float *, N_CHANNELS> xr,
std::array<float *, N_CHANNELS> yl,
std::array<float *, N_CHANNELS> yr,
int nSamples) {
bw_reverb_process_multi(&coeffs, statesP, xl.data(), xr.data(), yl.data(), yr.data(), N_CHANNELS, nSamples);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setPredelay(float value) {
bw_reverb_set_predelay(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setBandwidth(float value) {
bw_reverb_set_bandwidth(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setDamping(float value) {
bw_reverb_set_damping(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setDecay(float value) {
bw_reverb_set_decay(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setWet(float value) {
bw_reverb_set_wet(&coeffs, value);
}
}
#endif