.. | ||
common/src | ||
fx_ap1/src | ||
fx_ap2/src | ||
fx_balance/src | ||
fx_bitcrush/src | ||
fx_cab/src | ||
fx_chorus/src | ||
fx_clip/src | ||
fx_comb/src | ||
fx_comp/src | ||
fx_delay/src | ||
fx_dist/src | ||
fx_drive/src | ||
fx_eq_3band/src | ||
fx_flanger/src | ||
fx_fuzz/src | ||
fx_hp1/src | ||
fx_hs1/src | ||
fx_lp1/src | ||
fx_ls1/src | ||
fx_mm1/src | ||
fx_mm2/src | ||
fx_noise_gate/src | ||
fx_notch/src | ||
fx_one_pole/src | ||
fx_pan/src | ||
fx_phaser/src | ||
fx_reverb/src | ||
fx_ring_mod/src | ||
fx_satur/src | ||
fx_slew_lim/src | ||
fx_svf/src | ||
fx_trem/src | ||
fx_vibrato/src | ||
fx_wah/src | ||
fxpp_ap1/src | ||
fxpp_ap2/src | ||
fxpp_balance/src | ||
fxpp_bitcrush/src | ||
fxpp_cab/src | ||
fxpp_chorus/src | ||
fxpp_clip/src | ||
fxpp_comb/src | ||
fxpp_comp/src | ||
fxpp_delay/src | ||
fxpp_dist/src | ||
fxpp_drive/src | ||
fxpp_eq_3band/src | ||
fxpp_flanger/src | ||
fxpp_fuzz/src | ||
fxpp_hp1/src | ||
fxpp_hs1/src | ||
fxpp_lp1/src | ||
fxpp_ls1/src | ||
fxpp_mm1/src | ||
fxpp_mm2/src | ||
fxpp_noise_gate/src | ||
fxpp_notch/src | ||
fxpp_one_pole/src | ||
fxpp_pan/src | ||
fxpp_phaser/src | ||
fxpp_reverb/src | ||
fxpp_ring_mod/src | ||
fxpp_satur/src | ||
fxpp_slew_lim/src | ||
fxpp_svf/src | ||
fxpp_trem/src | ||
fxpp_vibrato/src | ||
fxpp_wah/src | ||
synth_mono/src | ||
synth_poly/src | ||
synth_simple/src | ||
synthpp_mono/src | ||
synthpp_poly/src | ||
synthpp_simple/src | ||
README.md | ||
tibia_clean.sh | ||
tibia_gen.sh |
Examples
Premise
Each of these examples consists of a common part of code, shared by all examples, which contains all necessary boilerplate code and is not Brickworks-related, and a specific part which actually implements the audio engine. The common code is copied/generated by an external tool called Tibia, which you first need to run as outlined below.
Each subfolder contains an example, except the common
folder, which contains a good deal of common code and common Tibia-related metadata. In order to build an example just cd
to example/platform
and use the following platform-specific instructions. Building for any platform requires a recent enough version of GNU Make installed.
Tibia
Prerequisites
You need Node.js and npm to be installed.
Usage
Get Tibia 0.0.4, place it in the same directory as the Brickworks folder, and rename it as tibia
. Then either cd
to the Tibia folder and npm install dot
, or install the dot npm package globally and make sure that the NODE_PATH
environment variable is corretly set to find it.
Now you can cd
to the examples
folder and run ./tibia_gen.sh
to copy/generate files for all examples, or otherwise run ./tibia_gen.sh common
to only copy/generate files in examples/common
or ./tibia_gen.sh example
to do the same for files in examples/example
.
If you want to remove all files copied/generated by Tibia, and thus restore the examples
directory as it would appear in the official repository, run ./tibia_clean.sh
from the examples
directory.
VST3
Prerequisites
Windows (via MSYS2/Mingw-w64), macOS, and Linux OSes are supported. Building tested with GCC, probably also works with Clang.
You also need to download or clone the VST3 C API and place it in the same folder as the Brickworks folder, or otherwise edit common/src/vst3-make.json
and change cflags
to point to the correct directory then finally run Tibia, or invoke make
with appropriate CFLAGS
straight from the command line.
Build
In order to build just type make
. You'll find the resulting VST3 directory in build/bw_example_example.vst3
.
Installation
If all went fine, you can install for the current user (i.e., into the user VST3 folder) by invoking make install-user
or for all users (i.e., into the system VST3 folder) by make install
.
LV2
Prerequisites
Windows (via MSYS2/Mingw-w64), macOS, and Linux OSes are supported. Building tested with GCC, probably also works with Clang.
You also need to download/install LV2, so that either header files are found by the compiler in its default include path, or otherwise you could add an appropriate cflags
value to common/src/lv2-make.json
and run Tibia, or invoke make
with appropriate CFLAGS
straight from the command line.
Build
In order to build just type make
. You'll find the resulting LV2 bundle in build/bw_example_example.lv2
.
Installation
If all went fine, you can install for the current user (i.e., into the user VST3 folder) by invoking make install-user
or for all users (i.e., into the system VST3 folder) by make install
.
Web
Prerequisites
You need Clang with WebAssembly target support and OpenSSL installed.
Build
In order to build just type make
. You'll find the resulting output directory in build/web
.
Running
The output files need to be served over HTTPS. A self-signed certificate is generated in the output directory (hence the OpenSSL requirement) to make it possible to run an HTTPS-enabled web server, e.g. http-server -S
, directly on/from the output folder.
Daisy Seed
Prerequisites
Building and firmware upload was only tested on Linux. You need arm-none-eabi-gcc (for building) and dfu-util (for firmware upload) installed.
You also need to clone/download libDaisy (beware that since version 7.0.0 you also need to clone submodules, see the release notes), cd
to it, and run make
. You should either place it in the same folder as the Brickworks folder, or otherwise edit common/src/daisy-seed-make.json
and change libdaisyDir
to point to the correct directory then finally run Tibia.
Build
In order to build just type make
. You'll find the resulting output files in build
.
Firmware upload
To upload the firmware:
- branch the board to the uploading machine via USB;
- put the board in DFU mode by pressing BOOT, then RESET, then letting go of RESET and then of BOOT;
- type
make program-dfu
.
Effect examples report output parameter values and CPU usage statistics via USB serial. You can read the output by, e.g., screen /dev/ttyACM0
.
Android
Prerequisites
Android examples are built without the help of Android Studio or Gradle. You'll however need to have a recent enough JDK (we need javac
), as well as to download the latest stable:
- Android SDK (https://developer.android.com/studio/index.html) *;
- Android NDK (https://developer.android.com/ndk/downloads) *;
.jar
s and.aar
s (and you'll also need to manually extract the innerclasses.jar
from eachxxx.aar
, which are just ZIP files, and renameclasses.jar
toxxx.jar
) for:- AndroidX Core (https://mvnrepository.com/artifact/androidx.core/core);
- AndroidX Lifecycle Common (https://mvnrepository.com/artifact/androidx.lifecycle/lifecycle-common)
- AndroidX VersionedParcelable (https://mvnrepository.com/artifact/androidx.versionedparcelable/versionedparcelable)
- Kotlin Stdlib (https://mvnrepository.com/artifact/org.jetbrains.kotlin/kotlin-stdlib);
- Koltin Coroutines Core (https://mvnrepository.com/artifact/org.jetbrains.kotlinx/kotlinx-coroutines-core);
- Koltin Coroutines Core JVM (https://mvnrepository.com/artifact/org.jetbrains.kotlinx/kotlinx-coroutines-core-jvm);
miniaudio.h
library (http://miniaud.io/).
Then you'll probably also need to adjust paths and values in common/src/android-make.json
and run Tibia.
* You can install both the needed parts of the Android SDK and the NDK by downloading the so-called "command line tools" (https://developer.android.com/studio#command-line-tools-only) and using the included sdkmanager
program. In such case you need to install the following packages: "platforms;android-latest", "build-tools;latest", "platform-tools", and "ndk;latest".
Build
In order to build just type make
. You'll find the resulting .apk
file in build
.
Installation
If all went fine, you can branch your device and install using make install
or otherwise install manually.
Usage and known issues
Effect examples process audio input signals, therefore they will require permission to use the capture device.
Synth examples use input MIDI and support hotplugging.
iOS
Prerequisites
iOS examples are not directly built by the supplied Makefiles. These rather generate the corresponding XCode projects and required files.
For this to work you need to have the latest Xcode and XcodeGen installed, as well as a copy of the latest miniaudio.h
.
Finally, you might need to adjust header search path for miniaudio in common/src/ios-make.json
, common/src/ios-make-cxx-fx.json
, and common/src/io-make-cxx-synth.json
, and run Tibia.
Build
Typing make
will generate the required Xcode project in build/gen
.
You'll need to open it and select a development team (click on the project root in the left side pane, then choose the "Signing & Capabilities" tab, and finally pick a "Team").
At this point you can build and run as with any other iOS app.
Usage
Effect examples process audio input signals, therefore they will require permission to use the capture device.
Synth examples use input MIDI and support hotplugging.
Command line program
Prerequisites
Windows (via MSYS2/Mingw-w64), macOS, and Linux OSes are supported. Building tested with GCC, probably also works with Clang.
Depending on the specific example, you might need to download or clone tinywav and/or midi-parser and place them in the same folder as the Brickworks folder, or otherwise edit common/src/cmd-make.json
Build
In order to build just type make
. You'll find the resulting executable file in build
.
Usage
Just run the executable without arguments to get usage instructions.