/* * Brickworks * * Copyright (C) 2022-2024 Orastron Srl unipersonale * * Brickworks is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * Brickworks is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Brickworks. If not, see . * * File author: Stefano D'Angelo */ #include "impl.h" #include "common.h" #include #include using namespace Brickworks; #define BUF_SIZE 32 class Engine { public: Engine() : srcUp(2), srcDown(-2) {} Clip<1> clip; SRCInt<1> srcUp; SRCInt<1> srcDown; float buf[BUF_SIZE]; }; extern "C" { impl impl_new(void) { Engine *instance = new Engine(); instance->clip.setGainCompensation(true); return reinterpret_cast(instance); } void impl_free(impl handle) { Engine *instance = reinterpret_cast(handle); delete instance; } void impl_set_sample_rate(impl handle, float sample_rate) { Engine *instance = reinterpret_cast(handle); instance->clip.setSampleRate(2.f * sample_rate); } void impl_reset(impl handle) { Engine *instance = reinterpret_cast(handle); instance->clip.reset(); instance->srcUp.reset(); instance->srcDown.reset(); } void impl_set_parameter(impl handle, size_t index, float value) { Engine *instance = reinterpret_cast(handle); switch (index) { case plugin_parameter_gain: instance->clip.setGain(value); break; case plugin_parameter_bias: instance->clip.setBias(value); break; } } float impl_get_parameter(impl handle, size_t index) { (void)handle; (void)index; return 0.f; } void impl_process(impl handle, const float **inputs, float **outputs, size_t n_samples) { Engine *instance = reinterpret_cast(handle); size_t i = 0; while (i < n_samples) { int n = bw_mini32(n_samples - i, BUF_SIZE >> 1); #ifdef WASM const float *x[1] = {inputs[0] + i}; float *y[1] = {outputs[0] + i}; float *b[1] = {instance->buf}; instance->srcUp.process(x, b, n); instance->clip.process(b, b, n << 1); instance->srcDown.process(b, y, n << 1); #else instance->srcUp.process({inputs[0] + i}, {instance->buf}, n); instance->clip.process({instance->buf}, {instance->buf}, n << 1); instance->srcDown.process({instance->buf}, {outputs[0] + i}, n << 1); #endif i += n; } } }