/* * Brickworks * * Copyright (C) 2023 Orastron Srl unipersonale * * Brickworks is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * Brickworks is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Brickworks. If not, see . * * File author: Stefano D'Angelo */ #ifndef BWPP_REVERB_H #define BWPP_REVERB_H #include #include namespace Brickworks { /*! api {{{ * ##### Brickworks::Reverb * ```>>> */ template class Reverb { public: Reverb(); ~Reverb(); void setSampleRate(float sampleRate); void reset(); void process( std::array xl, std::array xr, std::array yl, std::array yr, int nSamples); void setPredelay(float value); void setBandwidth(float value); void setDamping(float value); void setDecay(float value); void setWet(float value); /*! <<<... * } * ``` * }}} */ /*** Implementation ***/ /* WARNING: This part of the file is not part of the public API. Its content may * change at any time in future versions. Please, do not use it directly. */ private: bw_reverb_coeffs coeffs; bw_reverb_state states[N_CHANNELS]; bw_reverb_state *statesP[N_CHANNELS]; void *mem; }; template inline Reverb::Reverb() { bw_reverb_init(&coeffs); for (size_t i = 0; i < N_CHANNELS; i++) statesP[i] = states + i; mem = nullptr; } template inline Reverb::~Reverb() { if (mem != nullptr) operator delete(mem); } template inline void Reverb::setSampleRate(float sampleRate) { bw_reverb_set_sample_rate(&coeffs, sampleRate); size_t req = bw_reverb_mem_req(&coeffs); if (mem != nullptr) operator delete(mem); mem = operator new(req * N_CHANNELS); void *m = mem; for (size_t i = 0; i < N_CHANNELS; i++, m = static_cast(m) + req) bw_reverb_mem_set(&coeffs, states + i, m); } template inline void Reverb::reset() { bw_reverb_reset_coeffs(&coeffs); for (size_t i = 0; i < N_CHANNELS; i++) bw_reverb_reset_state(&coeffs, states + i); } template inline void Reverb::process( std::array xl, std::array xr, std::array yl, std::array yr, int nSamples) { bw_reverb_process_multi(&coeffs, statesP, xl.data(), xr.data(), yl.data(), yr.data(), N_CHANNELS, nSamples); } template inline void Reverb::setPredelay(float value) { bw_reverb_set_predelay(&coeffs, value); } template inline void Reverb::setBandwidth(float value) { bw_reverb_set_bandwidth(&coeffs, value); } template inline void Reverb::setDamping(float value) { bw_reverb_set_damping(&coeffs, value); } template inline void Reverb::setDecay(float value) { bw_reverb_set_decay(&coeffs, value); } template inline void Reverb::setWet(float value) { bw_reverb_set_wet(&coeffs, value); } } #endif