TODO now lives in a better place + fix typos
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TODO
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TODO
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1.0.0
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-----
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* clearly specify that state is tied to a particular set of coeffs (1:N)
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* state that sample rate is finite and > 0
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* state that audio cannot be inf (also in reset)
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* state that you need different output buffers to reset
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* state that mem_set() can/must be called on uninitialized state (before reset_state)
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build system:
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* single header generation (vs modules in bwp... to think about)?
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post 1.0.0
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----------
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code:
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* get() parameters?
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* blep etc in a module?
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* optimize triangle generation for constant pulse width
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* compute bit depth reduction only when input changes? (state, option?)
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* avoid "force" in coeffs update by using inline functions?
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* csch for bw_peak bandwidth -> Q, inv sqrt ls2 hs2
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* separate tests and examples?
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* define common midi CCs for examples
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* MEM_REQ_ROUGH() macro?
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* web examples: need to export memset?
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* check unused param warning visual studio
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* float -> double, etc. ?
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* bw_buf_copy (to be used in bw_slew_lim)?
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* src post filt?
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* web examples construction/destruction
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* web effect mono->stereo and stereo->mono inputs? or display "input needs to be n channels"?
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* fix vst3 mapped values (visible in Ableton Live) and short names
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* polish examples (ranges, etc.)
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* dump data structures (see note queue) and indicate error precisely
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* process (multi) no update
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* examples cpu usage
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* bw_math: review types in implementation
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* way to detect extern "C"? perhaps hidden "trap" preprocessor definition?
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* any chance to avoid casts in C for const X * const * input arguments?
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* heavy debug (e.g. also stripping restrict) vs light debug vs release vs optimized makefile rules
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* smaller optimized modules (e.g., simple one pole)
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* one pole, slew lim, maybe others: process const input? (return also if const out)
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* pan process with no out: should just reset coeffs?
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* float in [0,1] or [-1,1] for velocity, pitch bend, mod wheel in examples
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* bw_satur gain compensation, divide by actual gain (derivative) mode? what about around flat line? bw_clip?
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* gain compensation in distortions?
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* sr-dependent vs cr-dependent coeffs? see synth poly example and pan case
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* modulation vs process (multi) no update (post 1.0.0)???
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* reset_state_multi allow NULL input?
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* process allow NULL output?
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* #if __cplusplus >= 201103L ? - see https://stackoverflow.com/questions/5047971/how-do-i-check-for-c11-support
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* get current compression level, knee
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* src inside distortions? w/ control from outside?
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* make all outs nullable?
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* make all reset state outs nullable (svf, phase_gen, ...)?
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* ring mod fx module?
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* bitcrusher module?
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* return output std::array rather than have it as input argument?
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* common smoothing policy (as control rate as possible?) - smoothing control?
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* max_delay -> set sample rate? see reverb
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* mem req -> return value of set sample rate? or sample rate argument of mem req?
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* c++ get coeffs/state? or public? src nIn/OutSamples case (array vs single value pre 1.0.0), delay read/write, process1? process single?
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* bw_comb: should also modulate feedback?
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* bw_comb: integer target delay values?
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* are we sure about inlining everything?
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* reset style is not enough when you have feedbacks... (see reverb)
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* IMPLEMENTATION/DECL/DEF prepocessor defs, maybe if DECL/DEF is defined then IMPLEMENTATION is needed to get implementation, etc.
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* actually assert no buffer overlap
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build system:
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* make makefiles handle paths with spaces etc
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* can run su on windows? (system-wide install)
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* make autodependencies (.d?) - https://make.mad-scientist.net/papers/advanced-auto-dependency-generation/
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* make from... directories
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* recursive make?
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* make hashdeps (https://github.com/olipratt/hashdeps)?
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* VC, XCode, etc project files?
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* single header(s)
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* cross compile (rpi etc.)
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* better use of xcodegen (see xcode warnings) and/or consider tuist (https://tuist.io/), bazel (https://bazel.build/), pants (https://www.pantsbuild.org/), buck (https://buck2.build/), please (https://please.build/index.html) for mobile apps
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* homogenize android and ios common code (e.g., same index)
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@ -39,8 +39,8 @@
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* <li>Added overloaded C++ functions taking C-style arrays as
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* arguments.</li>
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* <li>Removed usage of reserved identifiers.</li>
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* <li>Now enforcing that buffers are never <code>NULL</code> in
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* debugging code.</li>
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* <li>Now checking that buffers are never <code>NULL</code> and that
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* output buffers are different in debugging code.</li>
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* </ul>
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* </li>
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* <li>Version <strong>0.6.0</strong>:
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@ -170,7 +170,7 @@
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*
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* Otherwise, `BW_ASSERT` and `BW_ASSERT_DEEP` can either be provided by you,
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* otherwise `BW_ASSERT` is defined as `assert` (`assert.h` is `#include`d
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* and `BW_NO_STDLIB` must not be defined — please mid that `assert.h`
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* and `BW_NO_STDLIB` must not be defined — please mind that `assert.h`
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* is still influenced by `NDEBUG`), and `BW_ASSERT_DEEP` is defined as
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* `BW_ASSERT`.
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*
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