bw_note_queue and bw_voice_alloc progress
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TODO
1
TODO
@ -46,6 +46,7 @@ code:
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* remove union value = {.f = v};? (std c++ latest)
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* make gain of distortions homogeneous?
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* max_delay -> set sample rate? see reverb
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* revise typedef style (see https://stackoverflow.com/questions/54752861/using-an-anonymous-struct-vs-a-named-struct-with-typedef)
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build system:
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* make makefiles handle paths with spaces etc
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@ -21,7 +21,7 @@
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/*!
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* module_type {{{ utility }}}
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* version {{{ 0.5.0 }}}
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* requires {{{ }}}
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* requires {{{ bw_common bw_config }}}
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* description {{{
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* Note queue.
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*
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@ -45,62 +45,61 @@
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extern "C" {
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#endif
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#include <bw_common.h>
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/*! api {{{
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* #### bw_note_queue_status
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* ```>>> */
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struct _bw_note_queue_status {
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typedef struct {
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char pressed;
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float velocity;
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};
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typedef struct _bw_note_queue_status bw_note_queue_status;
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float velocity; // negative = unknown / not available
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} bw_note_queue_status;
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/*! <<<```
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* #### bw_note_queue_event
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* ```>>> */
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struct _bw_note_queue_event {
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typedef struct {
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unsigned char note;
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bw_note_queue_status status;
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char went_off;
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};
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typedef struct _bw_note_queue_event bw_note_queue_event;
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} bw_note_queue_event;
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/*! <<<```
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* #### bw_note_queue
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* ```>>> */
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struct _bw_note_queue {
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typedef struct {
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bw_note_queue_event events[128];
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unsigned char n_events;
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bw_note_queue_status status[128];
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unsigned char n_pressed;
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};
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typedef struct _bw_note_queue bw_note_queue;
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} bw_note_queue;
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/*! <<<```
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* #### bw_note_queue_reset()
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* ```>>> */
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static inline void bw_note_queue_reset(bw_note_queue *queue);
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static inline void bw_note_queue_reset(bw_note_queue *BW_RESTRICT queue);
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/*! <<<```
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* #### bw_note_queue_clear()
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* ```>>> */
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static inline void bw_note_queue_clear(bw_note_queue *queue);
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static inline void bw_note_queue_clear(bw_note_queue *BW_RESTRICT queue);
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/*! <<<```
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* #### bw_note_queue_add()
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* ```>>> */
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static inline void bw_note_queue_add(bw_note_queue *queue, unsigned char note, char pressed, float velocity, char force_went_off);
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static inline void bw_note_queue_add(bw_note_queue *BW_RESTRICT queue, unsigned char note, char pressed, float velocity, char force_went_off);
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/*** Implementation ***/
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/* WARNING: This part of the file is not part of the public API. Its content may
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* change at any time in future versions. Please, do not use it directly. */
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static inline void bw_note_queue_reset(bw_note_queue *queue) {
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static inline void bw_note_queue_reset(bw_note_queue *BW_RESTRICT queue) {
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for (char i = 0; i < 128; i++)
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queue->status[i] = { 0, 0.f };
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queue->n_pressed = 0;
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}
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static inline void bw_note_queue_clear(bw_note_queue *queue) {
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static inline void bw_note_queue_clear(bw_note_queue *BW_RESTRICT queue) {
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queue->n_events = 0;
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}
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static inline void bw_note_queue_add(bw_note_queue *queue, unsigned char note, char pressed, float velocity, char force_went_off) {
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static inline void bw_note_queue_add(bw_note_queue *BW_RESTRICT queue, unsigned char note, char pressed, float velocity, char force_went_off) {
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if (!pressed && !queue->status[note].pressed)
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return;
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@ -18,30 +18,71 @@
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* File author: Stefano D'Angelo
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*/
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#ifndef _BW_VOICE_ALLOC_H
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#define _BW_VOICE_ALLOC_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <bw_common.h>
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#include <bw_note_queue.h>
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#include <bw_voice.h>
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typedef struct _bw_voice_alloc bw_voice_alloc;
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typedef enum
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bw_voice_alloc_mode_low,
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bw_voice_alloc_mode_high
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} bw_voice_alloc_mode;
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void bw_voice_alloc_reset(bw_voice_alloc *voice_alloc);
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typedef struct {
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bw_voice_alloc_mode mode;
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char unison;
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void bw_voice_alloc_process(bw_voice_alloc *voice_alloc, bw_note_queue *queue);
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void (*note_on)(const void *BW_RESTRICT voice, unsigned char note, float velocity);
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void (*note_off)(const void *BW_RESTRICT voice, float velocity);
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unsigned char (*get_note)(const void *BW_RESTRICT voice);
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char (*is_free)(const void *BW_RESTRICT voice);
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} bw_voice_alloc_opts;
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void bw_voice_alloc_set_unison(bw_voice_alloc *voice_alloc, char value);
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void bw_voice_alloc(const bw_voice_alloc_opts *BW_RESTRICT opts, bw_note_queue *BW_RESTRICT queue, const void **BW_RESTRICT voices, int n_voices);
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struct _bw_voice_alloc {
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bw_voice *voices;
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int n_voices;
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void bw_voice_alloc(const bw_voice_alloc_opts *BW_RESTRICT opts, bw_note_queue *BW_RESTRICT queue, const void **BW_RESTRICT voices, int n_voices) {
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for (unsigned char i = 0; i < queue->n_events; i++) {
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bw_note_queue_event *ev = queue->events + i;
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for (int j = 0; j < n_voices; j++)
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if (!opts->is_free(voices[j]) && opts->get_note(voices[j]) == ev->note) {
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if (!ev->status.pressed || ev->went_off)
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opts->note_off(voices[j], ev->status.velocity);
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if (ev->status.pressed)
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opts->note_on(voices[j], ev->note, ev->status.velocity);
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goto next_event;
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}
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char unison;
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};
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if (ev->status.pressed) {
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for (j = 0; j < n_voices; j++)
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if (opt->is_free(voices[j])) {
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opts->note_on(voices[j], ev->note, ev->status.velocity);
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goto next_event;
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}
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void bw_voice_alloc_reset(bw_voice_alloc *voice_alloc) {
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int k = -1;
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int v = ev->note;
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for (j = 0; j < n_voices; j++) {
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int n = opts->get_note(voices[j]);
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if (opts->mode == bw_voice_alloc_mode_low ? n > v : n < v) {
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v = n;
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k = j;
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}
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}
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if (k >= 0)
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opts->note_on(voices[k], ev->note, ev->status.velocity);
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}
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next_event:;
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}
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}
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void bw_voice_alloc_process(bw_voice_alloc *voice_alloc, bw_note_queue *queue) {
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#ifdef __cplusplus
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}
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#endif
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void bw_voice_alloc_set_unison(bw_voice_alloc *voice_alloc, char value) {
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voice_alloc->unison = value;
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}
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#endif
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