brickworks/include/bw_bd_reduce.h

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/*
* Brickworks
*
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* Copyright (C) 2022, 2023 Orastron Srl unipersonale
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*
* Brickworks is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Brickworks is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Brickworks. If not, see <http://www.gnu.org/licenses/>.
*
* File author: Stefano D'Angelo
*/
/*!
* module_type {{{ dsp }}}
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* version {{{ 1.0.0 }}}
* requires {{{ bw_common bw_math }}}
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* description {{{
* Bit depth reducer.
*
* This is purely an audio effect, it doesn't actually produce an output
* signal with a different encoding. The algorithm is deliberately crude to
* obtain the characteristic noise due to lo-fi A/D quantization.
* }}}
* changelog {{{
* <ul>
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* <li>Version <strong>1.0.0</strong>:
* <ul>
* <li><code>bw_bd_reduce_process()</code> and
* <code>bw_bd_reduce_process_multi()</code> now use
* <code>size_t</code> to count samples and channels.</li>
* <li>Added more <code>const</code> specifiers to input
* arguments.</li>
* <li>Moved C++ code to C header.</li>
* <li>Added overloaded C++ <code>process()</code> function taking
* C-style arrays as arguments.</li>
* <li>Removed usage of reserved identifiers.</li>
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* </ul>
* </li>
* <li>Version <strong>0.6.0</strong>:
* <ul>
* <li>Removed dependency on bw_config.</li>
* </ul>
* </li>
* <li>Version <strong>0.5.0</strong>:
* <ul>
* <li>Added <code>bw_bd_reduce_process_multi()</code>.</li>
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* <li>Added C++ wrapper.</li>
* </ul>
* </li>
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* <li>Version <strong>0.4.0</strong>:
* <ul>
* <li>Fixed unused parameter warnings.</li>
* </ul>
* </li>
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* <li>Version <strong>0.3.0</strong>:
* <ul>
* <li>First release.</li>
* </ul>
* </li>
* </ul>
* }}}
*/
#ifndef BW_BD_REDUCE_H
#define BW_BD_REDUCE_H
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#include <bw_common.h>
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#ifdef __cplusplus
extern "C" {
#endif
/*! api {{{
* #### bw_bd_reduce_coeffs
* ```>>> */
typedef struct bw_bd_reduce_coeffs bw_bd_reduce_coeffs;
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/*! <<<```
* Coefficients and related.
*
* #### bw_bd_reduce_init()
* ```>>> */
static inline void bw_bd_reduce_init(bw_bd_reduce_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Initializes input parameter values in `coeffs`.
*
* #### bw_bd_reduce_reset_coeffs()
* ```>>> */
static inline void bw_bd_reduce_reset_coeffs(bw_bd_reduce_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Resets coefficients in `coeffs` to assume their target values.
*
* #### bw_bd_reduce_update_coeffs_ctrl()
* ```>>> */
static inline void bw_bd_reduce_update_coeffs_ctrl(bw_bd_reduce_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Triggers control-rate update of coefficients in `coeffs`.
*
* #### bw_bd_reduce_update_coeffs_audio()
* ```>>> */
static inline void bw_bd_reduce_update_coeffs_audio(bw_bd_reduce_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Triggers audio-rate update of coefficients in `coeffs`.
*
* #### bw_bd_reduce_process1()
* ```>>> */
static inline float bw_bd_reduce_process1(const bw_bd_reduce_coeffs *BW_RESTRICT coeffs, float x);
/*! <<<```
* Processes one input sample `x` using `coeffs`. Returns the corresponding
* output sample.
*
* #### bw_bd_reduce_process()
* ```>>> */
static inline void bw_bd_reduce_process(bw_bd_reduce_coeffs *BW_RESTRICT coeffs, const float *x, float *y, size_t n_samples);
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/*! <<<```
* Processes the first `n_samples` of the input buffer `x` and fills the
* first `n_samples` of the output buffer `y`, while using and updating
* `coeffs` (control and audio rate).
*
* #### bw_bd_reduce_process_multi()
* ```>>> */
static inline void bw_bd_reduce_process_multi(bw_bd_reduce_coeffs *BW_RESTRICT coeffs, const float * const *x, float * const *y, size_t n_channels, size_t n_samples);
/*! <<<```
* Processes the first `n_samples` of the `n_channels` input buffers `x` and
* fills the first `n_samples` of the `n_channels` output buffers `y`, while
* using and updating the common `coeffs` (control and audio rate).
*
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* #### bw_bd_reduce_set_bit_depth()
* ```>>> */
static inline void bw_bd_reduce_set_bit_depth(bw_bd_reduce_coeffs *BW_RESTRICT coeffs, char value);
/*! <<<```
* Sets the output bit depth `value` in `coeffs`. `value` must be strictly positive.
*
* Default value: `16`.
* }}} */
#ifdef __cplusplus
}
#endif
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/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
#include <bw_math.h>
#ifdef __cplusplus
extern "C" {
#endif
struct bw_bd_reduce_coeffs {
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// Coefficients
float ki;
float k;
float max;
// Parameters
char bit_depth;
char bit_depth_prev;
};
static inline void bw_bd_reduce_init(bw_bd_reduce_coeffs *BW_RESTRICT coeffs) {
coeffs->bit_depth = 16;
}
static inline void bw_bd_reduce_reset_coeffs(bw_bd_reduce_coeffs *BW_RESTRICT coeffs) {
coeffs->bit_depth_prev = 0;
bw_bd_reduce_update_coeffs_ctrl(coeffs);
}
static inline void bw_bd_reduce_update_coeffs_ctrl(bw_bd_reduce_coeffs *BW_RESTRICT coeffs) {
if (coeffs->bit_depth_prev != coeffs->bit_depth) {
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coeffs->k = bw_pow2f(coeffs->bit_depth - 1);
coeffs->ki = bw_rcpf(coeffs->k);
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coeffs->max = 1.f - 0.5f * coeffs->ki;
coeffs->bit_depth_prev = coeffs->bit_depth;
}
}
static inline void bw_bd_reduce_update_coeffs_audio(bw_bd_reduce_coeffs *BW_RESTRICT coeffs) {
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(void)coeffs;
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}
static inline float bw_bd_reduce_process1(const bw_bd_reduce_coeffs *BW_RESTRICT coeffs, float x) {
return coeffs->ki * (bw_floorf(coeffs->k * bw_clipf(x, -coeffs->max, coeffs->max)) + 0.5f);
}
static inline void bw_bd_reduce_process(bw_bd_reduce_coeffs *BW_RESTRICT coeffs, const float *x, float *y, size_t n_samples) {
bw_bd_reduce_update_coeffs_ctrl(coeffs);
for (size_t i = 0; i < n_samples; i++)
y[i] = bw_bd_reduce_process1(coeffs, x[i]);
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}
static inline void bw_bd_reduce_process_multi(bw_bd_reduce_coeffs *BW_RESTRICT coeffs, const float * const *x, float * const *y, size_t n_channels, size_t n_samples) {
bw_bd_reduce_update_coeffs_ctrl(coeffs);
for (size_t i = 0; i < n_samples; i++)
for (size_t j = 0; j < n_channels; j++)
y[j][i] = bw_bd_reduce_process1(coeffs, x[j][i]);
}
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static inline void bw_bd_reduce_set_bit_depth(bw_bd_reduce_coeffs *BW_RESTRICT coeffs, char value) {
coeffs->bit_depth = value;
}
#ifdef __cplusplus
}
#include <array>
namespace Brickworks {
/*** Public C++ API ***/
/*! api_cpp {{{
* ##### Brickworks::BDReduce
* ```>>> */
template<size_t N_CHANNELS>
class BDReduce {
public:
BDReduce();
void reset();
void process(
const float * const *x,
float * const *y,
size_t nSamples);
void process(
const std::array<const float *, N_CHANNELS> x,
const std::array<float *, N_CHANNELS> y,
size_t nSamples);
void setBitDepth(char value);
/*! <<<...
* }
* ```
* }}} */
/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
private:
bw_bd_reduce_coeffs coeffs;
};
template<size_t N_CHANNELS>
inline BDReduce<N_CHANNELS>::BDReduce() {
bw_bd_reduce_init(&coeffs);
}
template<size_t N_CHANNELS>
inline void BDReduce<N_CHANNELS>::reset() {
bw_bd_reduce_reset_coeffs(&coeffs);
}
template<size_t N_CHANNELS>
inline void BDReduce<N_CHANNELS>::process(
const float * const *x,
float * const *y,
size_t nSamples) {
bw_bd_reduce_process_multi(&coeffs, x, y, N_CHANNELS, nSamples);
}
template<size_t N_CHANNELS>
inline void BDReduce<N_CHANNELS>::process(
const std::array<const float *, N_CHANNELS> x,
const std::array<float *, N_CHANNELS> y,
size_t nSamples) {
process(x.data(), y.data(), nSamples);
}
template<size_t N_CHANNELS>
inline void BDReduce<N_CHANNELS>::setBitDepth(char value) {
bw_bd_reduce_set_bit_depth(&coeffs, value);
}
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}
#endif
#endif