brickworks/include/bw_reverb.h

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/*
* Brickworks
*
* Copyright (C) 2023 Orastron Srl unipersonale
*
* Brickworks is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Brickworks is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Brickworks. If not, see <http://www.gnu.org/licenses/>.
*
* File author: Stefano D'Angelo
*/
/*!
* module_type {{{ dsp }}}
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* version {{{ 1.0.0 }}}
* requires {{{
* bw_buf bw_common bw_delay bw_dry_wet bw_gain bw_lp1 bw_math bw_one_pole
* bw_osc_sin bw_phase_gen
* }}}
* description {{{
* Stereo reverb.
*
* Essentially an implementation of the structure described in
*
* J. Dattorro, "Effect Design, Part 1: Reverberator and Other Filters",
* J. Audio Eng. Soc., vol. 45, no. 9, pp. 660-684, September 1997.
* }}}
* changelog {{{
* <ul>
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* <li>Version <strong>1.0.0</strong>:
* <ul>
* <li>Now using <code>size_t</code> instead of
* <code>BW_SIZE_T</code>.</li>
* <li><code>bw_reverb_process()</code> and
* <code>bw_reverb_process_multi()</code> now use
* <code>size_t</code> to count samples and channels.</li>
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* <li>Added more <code>const</code> and <code>BW_RESTRICT</code>
* specifiers to input arguments and implementation.</li>
* <li>Moved C++ code to C header.</li>
* <li>Added overladed C++ <code>process()</code> function taking
* C-style arrays as arguments.</li>
* <li>Removed usage of reserved identifiers.</li>
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* </ul>
* </li>
* <li>Version <strong>0.6.0</strong>:
* <ul>
* <li>Removed dependency on bw_config.</li>
* </ul>
* </li>
* <li>Version <strong>0.5.0</strong>:
* <ul>
* <li>First release.</li>
* </ul>
* </li>
* </ul>
* }}}
*/
#ifndef BW_REVERB_H
#define BW_REVERB_H
#include <bw_common.h>
#ifdef __cplusplus
extern "C" {
#endif
/*! api {{{
* #### bw_reverb_coeffs
* ```>>> */
typedef struct bw_reverb_coeffs bw_reverb_coeffs;
/*! <<<```
* Coefficients and related.
*
* #### bw_reverb_state
* ```>>> */
typedef struct bw_reverb_state bw_reverb_state;
/*! <<<```
* Internal state and related.
*
* #### bw_reverb_init()
* ```>>> */
static inline void bw_reverb_init(bw_reverb_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Initializes input parameter values in `coeffs`.
*
* #### bw_reverb_set_sample_rate()
* ```>>> */
static inline void bw_reverb_set_sample_rate(bw_reverb_coeffs *BW_RESTRICT coeffs, float sample_rate);
/*! <<<```
* Sets the `sample_rate` (Hz) value in `coeffs`.
*
* #### bw_reverb_mem_req()
* ```>>> */
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static inline size_t bw_reverb_mem_req(const bw_reverb_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Returns the size, in bytes, of contiguous memory to be supplied to
* `bw_reverb_mem_set()` using `coeffs`.
*
* #### bw_reverb_mem_set()
* ```>>> */
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static inline void bw_reverb_mem_set(const bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state, void *BW_RESTRICT mem);
/*! <<<```
* Associates the contiguous memory block `mem` to the given `state`.
*
* #### bw_reverb_reset_coeffs()
* ```>>> */
static inline void bw_reverb_reset_coeffs(bw_reverb_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Resets coefficients in `coeffs` to assume their target values.
*
* #### bw_reverb_reset_state()
* ```>>> */
static inline void bw_reverb_reset_state(const bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state);
/*! <<<```
* Resets the given `state` to its initial values using the given `coeffs`.
*
* #### bw_reverb_update_coeffs_ctrl()
* ```>>> */
static inline void bw_reverb_update_coeffs_ctrl(bw_reverb_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Triggers control-rate update of coefficients in `coeffs`.
*
* #### bw_reverb_update_coeffs_audio()
* ```>>> */
static inline void bw_reverb_update_coeffs_audio(bw_reverb_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Triggers audio-rate update of coefficients in `coeffs`.
*
* #### bw_reverb_process1()
* ```>>> */
static inline void bw_reverb_process1(const bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state, float x_l, float x_r, float *y_l, float *y_r);
/*! <<<```
* Processes one set of input samples `x_l` (left) and `x_r` (right) using
* `coeffs`, while using and updating `state`. The left and right output
* samples are put into `y_l` (left) and `y_r` (right) respectively.
*
* #### bw_reverb_process()
* ```>>> */
static inline void bw_reverb_process(bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state, const float *x_l, const float *x_r, float *y_l, float *y_r, size_t n_samples);
/*! <<<```
* Processes the first `n_samples` of the input buffers `x_l` (left) and
* `x_r` (right) and fills the first `n_samples` of the output buffers `y_l`
* (left) and `y_r` (right), while using and updating both `coeffs` and
* `state` (control and audio rate).
*
* #### bw_reverb_process_multi()
* ```>>> */
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static inline void bw_reverb_process_multi(bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT const *BW_RESTRICT state, const float * const *x_l, const float * const *x_r, float * const *y_l, float * const *y_r, size_t n_channels, size_t n_samples);
/*! <<<```
* Processes the first `n_samples` of the `n_channels` input buffers `x_l`
* (left) and `x_r` (right) and fills the first `n_samples` of the
* `n_channels` output buffers `y_l` (left) and `y_r` (right), while using
* and updating both the common `coeffs` and each of the `n_channels`
* `state`s (control and audio rate).
*
* #### bw_reverb_set_predelay()
* ```>>> */
static inline void bw_reverb_set_predelay(bw_reverb_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
* Sets the predelay time `value` (s) in `coeffs`.
*
* Valid input range: [`0.f`, `0.1f`].
*
* Default value: `0.f`.
*
* #### bw_reverb_set_bandwidth()
* ```>>> */
static inline void bw_reverb_set_bandwidth(bw_reverb_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
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* Sets the input high-frequency attenuation cutoff `value` (Hz) in `coeffs`.
*
* Default value: `20e3f`.
*
* #### bw_reverb_set_damping()
* ```>>> */
static inline void bw_reverb_set_damping(bw_reverb_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
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* Sets the high-frequency damping cutoff `value` (Hz) in `coeffs`.
*
* Default value: `20e3f`.
*
* #### bw_reverb_set_decay()
* ```>>> */
static inline void bw_reverb_set_decay(bw_reverb_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
* Sets the decay rate `value` in `coeffs`.
*
* Valid input range: [`0.f`, `1.f`).
*
* Default value: `0.5f`.
*
* #### bw_reverb_set_wet()
* ```>>> */
static inline void bw_reverb_set_wet(bw_reverb_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
* Sets the output wet mixing `value` (linear gain) in `coeffs`.
*
* Default value: `0.5f`.
* }}} */
#ifdef __cplusplus
}
#endif
/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
#include <bw_delay.h>
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#include <bw_lp1.h>
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#include <bw_phase_gen.h>
#include <bw_osc_sin.h>
#include <bw_gain.h>
#include <bw_dry_wet.h>
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#include <bw_one_pole.h>
#include <bw_math.h>
#ifdef __cplusplus
extern "C" {
#endif
struct bw_reverb_coeffs {
// Sub-components
bw_delay_coeffs predelay_coeffs;
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bw_lp1_coeffs bandwidth_coeffs;
bw_delay_coeffs delay_id1_coeffs;
bw_delay_coeffs delay_id2_coeffs;
bw_delay_coeffs delay_id3_coeffs;
bw_delay_coeffs delay_id4_coeffs;
bw_delay_coeffs delay_dd1_coeffs;
bw_delay_coeffs delay_dd2_coeffs;
bw_delay_coeffs delay_dd3_coeffs;
bw_delay_coeffs delay_dd4_coeffs;
bw_delay_coeffs delay_d1_coeffs;
bw_delay_coeffs delay_d2_coeffs;
bw_delay_coeffs delay_d3_coeffs;
bw_delay_coeffs delay_d4_coeffs;
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bw_gain_coeffs decay_coeffs;
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bw_phase_gen_coeffs phase_gen_coeffs;
bw_phase_gen_state phase_gen_state;
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bw_lp1_coeffs damping_coeffs;
bw_dry_wet_coeffs dry_wet_coeffs;
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bw_one_pole_coeffs smooth_coeffs;
bw_one_pole_state smooth_predelay_state;
// Coefficients
float fs;
float T;
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size_t id1;
size_t id2;
size_t id3;
size_t id4;
size_t dd2;
size_t dd4;
size_t d1;
size_t d2;
size_t d3;
size_t d4;
size_t dl1;
size_t dl2;
size_t dl3;
size_t dl4;
size_t dl5;
size_t dl6;
size_t dl7;
size_t dr1;
size_t dr2;
size_t dr3;
size_t dr4;
size_t dr5;
size_t dr6;
size_t dr7;
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float s;
float diff2;
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// Parameters
float predelay;
};
struct bw_reverb_state {
bw_delay_state predelay_state;
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bw_lp1_state bandwidth_state;
bw_delay_state delay_id1_state;
bw_delay_state delay_id2_state;
bw_delay_state delay_id3_state;
bw_delay_state delay_id4_state;
bw_delay_state delay_dd1_state;
bw_delay_state delay_dd2_state;
bw_delay_state delay_dd3_state;
bw_delay_state delay_dd4_state;
bw_delay_state delay_d1_state;
bw_delay_state delay_d2_state;
bw_delay_state delay_d3_state;
bw_delay_state delay_d4_state;
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bw_lp1_state damping_1_state;
bw_lp1_state damping_2_state;
};
static inline void bw_reverb_init(bw_reverb_coeffs *BW_RESTRICT coeffs) {
bw_delay_init(&coeffs->predelay_coeffs, 0.1f);
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bw_lp1_init(&coeffs->bandwidth_coeffs);
bw_delay_init(&coeffs->delay_id1_coeffs, 142.f / 29761.f);
bw_delay_init(&coeffs->delay_id2_coeffs, 107.f / 29761.f);
bw_delay_init(&coeffs->delay_id3_coeffs, 379.f / 29761.f);
bw_delay_init(&coeffs->delay_id4_coeffs, 277.f / 29761.f);
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bw_delay_init(&coeffs->delay_dd1_coeffs, (672.f + 8.f) / 29761.f);
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bw_delay_init(&coeffs->delay_dd2_coeffs, 1800.f / 29761.f);
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bw_delay_init(&coeffs->delay_dd3_coeffs, (908.f + 8.f) / 29761.f);
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bw_delay_init(&coeffs->delay_dd4_coeffs, 2656.f / 29761.f);
bw_delay_init(&coeffs->delay_d1_coeffs, 4453.f / 29761.f);
bw_delay_init(&coeffs->delay_d2_coeffs, 3720.f / 29761.f);
bw_delay_init(&coeffs->delay_d3_coeffs, 4217.f / 29761.f);
bw_delay_init(&coeffs->delay_d4_coeffs, 3163.f / 29761.f);
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bw_gain_init(&coeffs->decay_coeffs);
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bw_phase_gen_init(&coeffs->phase_gen_coeffs);
bw_lp1_init(&coeffs->damping_coeffs);
bw_dry_wet_init(&coeffs->dry_wet_coeffs);
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bw_one_pole_init(&coeffs->smooth_coeffs);
bw_lp1_set_cutoff(&coeffs->bandwidth_coeffs, 20e3f);
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bw_lp1_set_cutoff(&coeffs->damping_coeffs, 20e3f);
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bw_gain_set_gain_lin(&coeffs->decay_coeffs, 0.5f);
bw_dry_wet_set_wet(&coeffs->dry_wet_coeffs, 0.5f);
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bw_one_pole_set_tau(&coeffs->smooth_coeffs, 0.05f);
bw_one_pole_set_sticky_thresh(&coeffs->smooth_coeffs, 1e-6f);
coeffs->predelay = 0.f;
}
static inline void bw_reverb_set_sample_rate(bw_reverb_coeffs *BW_RESTRICT coeffs, float sample_rate) {
bw_delay_set_sample_rate(&coeffs->predelay_coeffs, sample_rate);
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bw_lp1_set_sample_rate(&coeffs->bandwidth_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_id1_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_id2_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_id3_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_id4_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_dd1_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_dd2_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_dd3_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_dd4_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_d1_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_d2_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_d3_coeffs, sample_rate);
bw_delay_set_sample_rate(&coeffs->delay_d4_coeffs, sample_rate);
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bw_gain_set_sample_rate(&coeffs->decay_coeffs, sample_rate);
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bw_phase_gen_set_sample_rate(&coeffs->phase_gen_coeffs, sample_rate);
bw_lp1_set_sample_rate(&coeffs->damping_coeffs, sample_rate);
bw_dry_wet_set_sample_rate(&coeffs->dry_wet_coeffs, sample_rate);
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bw_one_pole_set_sample_rate(&coeffs->smooth_coeffs, sample_rate);
bw_one_pole_reset_coeffs(&coeffs->smooth_coeffs);
coeffs->fs = sample_rate;
coeffs->T = 1.f / sample_rate;
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coeffs->id1 = (size_t)bw_roundf(coeffs->fs * (142.f / 29761.f));
coeffs->id2 = (size_t)bw_roundf(coeffs->fs * (107.f / 29761.f));
coeffs->id3 = (size_t)bw_roundf(coeffs->fs * (379.f / 29761.f));
coeffs->id4 = (size_t)bw_roundf(coeffs->fs * (277.f / 29761.f));
coeffs->dd2 = (size_t)bw_roundf(coeffs->fs * (1800.f / 29761.f));
coeffs->dd4 = (size_t)bw_roundf(coeffs->fs * (2656.f / 29761.f));
coeffs->d1 = (size_t)bw_roundf(coeffs->fs * (4453.f / 29761.f));
coeffs->d2 = (size_t)bw_roundf(coeffs->fs * (3720.f / 29761.f));
coeffs->d3 = (size_t)bw_roundf(coeffs->fs * (4217.f / 29761.f));
coeffs->d4 = (size_t)bw_roundf(coeffs->fs * (3163.f / 29761.f));
coeffs->dl1 = (size_t)bw_roundf(coeffs->fs * (266.f / 29761.f));
coeffs->dl2 = (size_t)bw_roundf(coeffs->fs * (2974.f / 29761.f));
coeffs->dl3 = (size_t)bw_roundf(coeffs->fs * (1913.f / 29761.f));
coeffs->dl4 = (size_t)bw_roundf(coeffs->fs * (1996.f / 29761.f));
coeffs->dl5 = (size_t)bw_roundf(coeffs->fs * (1990.f / 29761.f));
coeffs->dl6 = (size_t)bw_roundf(coeffs->fs * (187.f / 29761.f));
coeffs->dl7 = (size_t)bw_roundf(coeffs->fs * (1066.f / 29761.f));
coeffs->dr1 = (size_t)bw_roundf(coeffs->fs * (353.f / 29761.f));
coeffs->dr2 = (size_t)bw_roundf(coeffs->fs * (3627.f / 29761.f));
coeffs->dr3 = (size_t)bw_roundf(coeffs->fs * (1228.f / 29761.f));
coeffs->dr4 = (size_t)bw_roundf(coeffs->fs * (2673.f / 29761.f));
coeffs->dr5 = (size_t)bw_roundf(coeffs->fs * (2111.f / 29761.f));
coeffs->dr6 = (size_t)bw_roundf(coeffs->fs * (335.f / 29761.f));
coeffs->dr7 = (size_t)bw_roundf(coeffs->fs * (121.f / 29761.f));
}
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static inline size_t bw_reverb_mem_req(const bw_reverb_coeffs *BW_RESTRICT coeffs) {
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return bw_delay_mem_req(&coeffs->predelay_coeffs)
+ bw_delay_mem_req(&coeffs->delay_id1_coeffs)
+ bw_delay_mem_req(&coeffs->delay_id2_coeffs)
+ bw_delay_mem_req(&coeffs->delay_id3_coeffs)
+ bw_delay_mem_req(&coeffs->delay_id4_coeffs)
+ bw_delay_mem_req(&coeffs->delay_dd1_coeffs)
+ bw_delay_mem_req(&coeffs->delay_dd2_coeffs)
+ bw_delay_mem_req(&coeffs->delay_dd3_coeffs)
+ bw_delay_mem_req(&coeffs->delay_dd4_coeffs)
+ bw_delay_mem_req(&coeffs->delay_d1_coeffs)
+ bw_delay_mem_req(&coeffs->delay_d2_coeffs)
+ bw_delay_mem_req(&coeffs->delay_d3_coeffs)
+ bw_delay_mem_req(&coeffs->delay_d4_coeffs);
}
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static inline void bw_reverb_mem_set(const bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state, void *BW_RESTRICT mem) {
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char *m = (char *)mem;
bw_delay_mem_set(&coeffs->predelay_coeffs, &state->predelay_state, m);
m += bw_delay_mem_req(&coeffs->predelay_coeffs);
bw_delay_mem_set(&coeffs->delay_id1_coeffs, &state->delay_id1_state, m);
m += bw_delay_mem_req(&coeffs->delay_id1_coeffs);
bw_delay_mem_set(&coeffs->delay_id2_coeffs, &state->delay_id2_state, m);
m += bw_delay_mem_req(&coeffs->delay_id2_coeffs);
bw_delay_mem_set(&coeffs->delay_id3_coeffs, &state->delay_id3_state, m);
m += bw_delay_mem_req(&coeffs->delay_id3_coeffs);
bw_delay_mem_set(&coeffs->delay_id4_coeffs, &state->delay_id4_state, m);
m += bw_delay_mem_req(&coeffs->delay_id4_coeffs);
bw_delay_mem_set(&coeffs->delay_dd1_coeffs, &state->delay_dd1_state, m);
m += bw_delay_mem_req(&coeffs->delay_dd1_coeffs);
bw_delay_mem_set(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state, m);
m += bw_delay_mem_req(&coeffs->delay_dd2_coeffs);
bw_delay_mem_set(&coeffs->delay_dd3_coeffs, &state->delay_dd3_state, m);
m += bw_delay_mem_req(&coeffs->delay_dd3_coeffs);
bw_delay_mem_set(&coeffs->delay_dd4_coeffs, &state->delay_dd4_state, m);
m += bw_delay_mem_req(&coeffs->delay_dd4_coeffs);
bw_delay_mem_set(&coeffs->delay_d1_coeffs, &state->delay_d1_state, m);
m += bw_delay_mem_req(&coeffs->delay_d1_coeffs);
bw_delay_mem_set(&coeffs->delay_d2_coeffs, &state->delay_d2_state, m);
m += bw_delay_mem_req(&coeffs->delay_d2_coeffs);
bw_delay_mem_set(&coeffs->delay_d3_coeffs, &state->delay_d3_state, m);
m += bw_delay_mem_req(&coeffs->delay_d3_coeffs);
bw_delay_mem_set(&coeffs->delay_d4_coeffs, &state->delay_d4_state, m);
}
static inline void bw_reverb_reset_coeffs(bw_reverb_coeffs *BW_RESTRICT coeffs) {
bw_delay_reset_coeffs(&coeffs->predelay_coeffs);
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bw_lp1_reset_coeffs(&coeffs->bandwidth_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_id1_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_id2_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_id3_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_id4_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_dd1_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_dd2_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_dd3_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_dd4_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_d1_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_d2_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_d3_coeffs);
bw_delay_reset_coeffs(&coeffs->delay_d4_coeffs);
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bw_gain_reset_coeffs(&coeffs->decay_coeffs);
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bw_phase_gen_reset_coeffs(&coeffs->phase_gen_coeffs);
bw_phase_gen_reset_state(&coeffs->phase_gen_coeffs, &coeffs->phase_gen_state, 0.f);
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bw_lp1_reset_coeffs(&coeffs->damping_coeffs);
bw_dry_wet_reset_coeffs(&coeffs->dry_wet_coeffs);
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bw_reverb_set_predelay(coeffs, coeffs->predelay); // to get it rounded
bw_one_pole_reset_state(&coeffs->smooth_coeffs, &coeffs->smooth_predelay_state, coeffs->predelay);
}
static inline void bw_reverb_reset_state(const bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state) {
bw_delay_reset_state(&coeffs->predelay_coeffs, &state->predelay_state);
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bw_lp1_reset_state(&coeffs->bandwidth_coeffs, &state->bandwidth_state, 0.f);
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bw_delay_reset_state(&coeffs->delay_id1_coeffs, &state->delay_id1_state);
bw_delay_reset_state(&coeffs->delay_id2_coeffs, &state->delay_id2_state);
bw_delay_reset_state(&coeffs->delay_id3_coeffs, &state->delay_id3_state);
bw_delay_reset_state(&coeffs->delay_id4_coeffs, &state->delay_id4_state);
bw_delay_reset_state(&coeffs->delay_dd1_coeffs, &state->delay_dd1_state);
bw_delay_reset_state(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state);
bw_delay_reset_state(&coeffs->delay_dd3_coeffs, &state->delay_dd3_state);
bw_delay_reset_state(&coeffs->delay_dd4_coeffs, &state->delay_dd4_state);
bw_delay_reset_state(&coeffs->delay_d1_coeffs, &state->delay_d1_state);
bw_delay_reset_state(&coeffs->delay_d2_coeffs, &state->delay_d2_state);
bw_delay_reset_state(&coeffs->delay_d3_coeffs, &state->delay_d3_state);
bw_delay_reset_state(&coeffs->delay_d4_coeffs, &state->delay_d4_state);
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bw_lp1_reset_state(&coeffs->damping_coeffs, &state->damping_1_state, 0.f);
bw_lp1_reset_state(&coeffs->damping_coeffs, &state->damping_2_state, 0.f);
}
static inline void bw_reverb_update_coeffs_ctrl(bw_reverb_coeffs *BW_RESTRICT coeffs) {
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bw_lp1_update_coeffs_ctrl(&coeffs->bandwidth_coeffs);
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bw_gain_update_coeffs_ctrl(&coeffs->decay_coeffs);
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bw_phase_gen_update_coeffs_ctrl(&coeffs->phase_gen_coeffs);
bw_dry_wet_update_coeffs_ctrl(&coeffs->dry_wet_coeffs);
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bw_lp1_update_coeffs_ctrl(&coeffs->damping_coeffs);
}
static inline void bw_reverb_update_coeffs_audio(bw_reverb_coeffs *BW_RESTRICT coeffs) {
bw_delay_update_coeffs_audio(&coeffs->predelay_coeffs);
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bw_lp1_update_coeffs_audio(&coeffs->bandwidth_coeffs);
const float pd = bw_one_pole_process1_sticky_abs(&coeffs->smooth_coeffs, &coeffs->smooth_predelay_state, coeffs->predelay);
bw_delay_set_delay(&coeffs->predelay_coeffs, pd);
bw_delay_update_coeffs_ctrl(&coeffs->predelay_coeffs);
bw_delay_update_coeffs_audio(&coeffs->predelay_coeffs);
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bw_gain_update_coeffs_audio(&coeffs->decay_coeffs);
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bw_phase_gen_update_coeffs_audio(&coeffs->phase_gen_coeffs);
float p, pi;
bw_phase_gen_process1(&coeffs->phase_gen_coeffs, &coeffs->phase_gen_state, &p, &pi);
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coeffs->s = (8.f / 29761.f) * bw_osc_sin_process1(p);
bw_lp1_update_coeffs_audio(&coeffs->damping_coeffs);
coeffs->diff2 = bw_clipf(bw_gain_get_gain_lin(&coeffs->decay_coeffs) + 0.15f, 0.25f, 0.5f);
bw_dry_wet_update_coeffs_audio(&coeffs->dry_wet_coeffs);
}
static inline void bw_reverb_process1(const bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state, float x_l, float x_r, float *y_l, float *y_r) {
const float i = 0.5f * (x_l + x_r);
const float pd = bw_delay_process1(&coeffs->predelay_coeffs, &state->predelay_state, i);
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const float bw = bw_lp1_process1(&coeffs->bandwidth_coeffs, &state->bandwidth_state, pd);
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const float n14 = bw_delay_read(&coeffs->delay_id1_coeffs, &state->delay_id1_state, coeffs->id1, 0.f);
const float n13 = bw - 0.75f * n14;
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const float id1 = n14 + 0.75f * n13;
bw_delay_write(&coeffs->delay_id1_coeffs, &state->delay_id1_state, n13);
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const float n20 = bw_delay_read(&coeffs->delay_id2_coeffs, &state->delay_id2_state, coeffs->id2, 0.f);
const float n19 = id1 - 0.75f * n20;
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const float id2 = n20 + 0.75f * n19;
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bw_delay_write(&coeffs->delay_id2_coeffs, &state->delay_id2_state, n19);
const float n16 = bw_delay_read(&coeffs->delay_id3_coeffs, &state->delay_id3_state, coeffs->id3, 0.f);
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const float n15 = id2 - 0.625f * n16;
const float id3 = n16 + 0.625f * n15;
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bw_delay_write(&coeffs->delay_id3_coeffs, &state->delay_id3_state, n15);
const float n22 = bw_delay_read(&coeffs->delay_id4_coeffs, &state->delay_id4_state, coeffs->id4, 0.f);
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const float n21 = id3 - 0.625f * n22;
const float id4 = n22 + 0.625f * n21;
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bw_delay_write(&coeffs->delay_id4_coeffs, &state->delay_id4_state, n21);
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const float n39 = bw_delay_read(&coeffs->delay_d2_coeffs, &state->delay_d2_state, coeffs->d2, 0.f);
const float n63 = bw_delay_read(&coeffs->delay_d4_coeffs, &state->delay_d4_state, coeffs->d4, 0.f);
const float s1 = id4 + bw_gain_process1(&coeffs->decay_coeffs, n63);
const float s2 = id4 + bw_gain_process1(&coeffs->decay_coeffs, n39);
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float dd1if, dd1f;
bw_intfracf(coeffs->fs * ((672.f / 29761.f) + coeffs->s), &dd1if, &dd1f);
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const size_t dd1i = (size_t)dd1if;
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float dd3if, dd3f;
bw_intfracf(coeffs->fs * ((908.f / 29761.f) + coeffs->s), &dd3if, &dd3f);
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const size_t dd3i = (size_t)dd3if;
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const float n24 = bw_delay_read(&coeffs->delay_dd1_coeffs, &state->delay_dd1_state, dd1i, dd1f);
const float n23 = s1 + 0.7f * n24;
const float dd1 = n24 - 0.7f * n23;
bw_delay_write(&coeffs->delay_dd1_coeffs, &state->delay_dd1_state, n23);
const float n48 = bw_delay_read(&coeffs->delay_dd3_coeffs, &state->delay_dd3_state, dd3i, dd3f);
const float n46 = s2 + 0.7f * n48;
const float dd3 = n48 - 0.7f * n46;
bw_delay_write(&coeffs->delay_dd3_coeffs, &state->delay_dd3_state, n46);
const float n30 = bw_delay_read(&coeffs->delay_d1_coeffs, &state->delay_d1_state, coeffs->d1, 0.f);
bw_delay_write(&coeffs->delay_d1_coeffs, &state->delay_d1_state, dd1);
const float n54 = bw_delay_read(&coeffs->delay_d3_coeffs, &state->delay_d3_state, coeffs->d3, 0.f);
bw_delay_write(&coeffs->delay_d3_coeffs, &state->delay_d3_state, dd3);
const float damp1 = bw_lp1_process1(&coeffs->damping_coeffs, &state->damping_1_state, n30);
const float damp2 = bw_lp1_process1(&coeffs->damping_coeffs, &state->damping_2_state, n54);
const float decay1 = bw_gain_process1(&coeffs->decay_coeffs, damp1);
const float decay2 = bw_gain_process1(&coeffs->decay_coeffs, damp2);
const float n33 = bw_delay_read(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state, coeffs->dd2, 0.f);
const float n31 = decay1 - coeffs->diff2 * n33;
const float dd2 = n33 + coeffs->diff2 * n31;
bw_delay_write(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state, n31);
const float n59 = bw_delay_read(&coeffs->delay_dd4_coeffs, &state->delay_dd4_state, coeffs->dd4, 0.f);
const float n55 = decay2 - coeffs->diff2 * n59;
const float dd4 = n59 + coeffs->diff2 * n55;
bw_delay_write(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state, n55);
bw_delay_write(&coeffs->delay_d2_coeffs, &state->delay_d2_state, dd2);
bw_delay_write(&coeffs->delay_d4_coeffs, &state->delay_d4_state, dd4);
*y_l = 0.6f * (
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bw_delay_read(&coeffs->delay_d3_coeffs, &state->delay_d3_state, coeffs->dl1, 0.f)
+ bw_delay_read(&coeffs->delay_d3_coeffs, &state->delay_d3_state, coeffs->dl2, 0.f)
- bw_delay_read(&coeffs->delay_dd4_coeffs, &state->delay_dd4_state, coeffs->dl3, 0.f)
+ bw_delay_read(&coeffs->delay_d4_coeffs, &state->delay_d4_state, coeffs->dl4, 0.f)
- bw_delay_read(&coeffs->delay_d1_coeffs, &state->delay_d1_state, coeffs->dl5, 0.f)
- bw_delay_read(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state, coeffs->dl6, 0.f)
- bw_delay_read(&coeffs->delay_d2_coeffs, &state->delay_d2_state, coeffs->dl7, 0.f)
);
*y_r = 0.6f * (
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bw_delay_read(&coeffs->delay_d1_coeffs, &state->delay_d1_state, coeffs->dr1, 0.f)
+ bw_delay_read(&coeffs->delay_d1_coeffs, &state->delay_d1_state, coeffs->dr2, 0.f)
- bw_delay_read(&coeffs->delay_dd2_coeffs, &state->delay_dd2_state, coeffs->dr3, 0.f)
+ bw_delay_read(&coeffs->delay_d2_coeffs, &state->delay_d2_state, coeffs->dr4, 0.f)
- bw_delay_read(&coeffs->delay_d3_coeffs, &state->delay_d3_state, coeffs->dr5, 0.f)
- bw_delay_read(&coeffs->delay_dd4_coeffs, &state->delay_dd4_state, coeffs->dr6, 0.f)
- bw_delay_read(&coeffs->delay_d4_coeffs, &state->delay_d4_state, coeffs->dr7, 0.f)
);
*y_l = bw_dry_wet_process1(&coeffs->dry_wet_coeffs, x_l, *y_l);
*y_r = bw_dry_wet_process1(&coeffs->dry_wet_coeffs, x_r, *y_r);
}
static inline void bw_reverb_process(bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT state, const float *x_l, const float *x_r, float *y_l, float *y_r, size_t n_samples) {
bw_reverb_update_coeffs_ctrl(coeffs);
for (size_t i = 0; i < n_samples; i++) {
bw_reverb_update_coeffs_audio(coeffs);
bw_reverb_process1(coeffs, state, x_l[i], x_r[i], y_l + i, y_r + i);
}
}
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static inline void bw_reverb_process_multi(bw_reverb_coeffs *BW_RESTRICT coeffs, bw_reverb_state *BW_RESTRICT const *BW_RESTRICT state, const float * const *x_l, const float * const *x_r, float * const *y_l, float * const *y_r, size_t n_channels, size_t n_samples) {
bw_reverb_update_coeffs_ctrl(coeffs);
for (size_t i = 0; i < n_samples; i++) {
bw_reverb_update_coeffs_audio(coeffs);
for (size_t j = 0; j < n_channels; j++)
bw_reverb_process1(coeffs, state[j], x_l[j][i], x_r[j][i], y_l[j] + i, y_r[j] + i);
}
}
static inline void bw_reverb_set_predelay(bw_reverb_coeffs *BW_RESTRICT coeffs, float value) {
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coeffs->predelay = coeffs->T * bw_roundf(coeffs->fs * value);
}
static inline void bw_reverb_set_bandwidth(bw_reverb_coeffs *BW_RESTRICT coeffs, float value) {
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bw_lp1_set_cutoff(&coeffs->bandwidth_coeffs, value);
}
static inline void bw_reverb_set_damping(bw_reverb_coeffs *BW_RESTRICT coeffs, float value) {
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bw_lp1_set_cutoff(&coeffs->damping_coeffs, value);
}
static inline void bw_reverb_set_decay(bw_reverb_coeffs *BW_RESTRICT coeffs, float value) {
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bw_gain_set_gain_lin(&coeffs->decay_coeffs, value);
}
static inline void bw_reverb_set_wet(bw_reverb_coeffs *BW_RESTRICT coeffs, float value) {
bw_dry_wet_set_wet(&coeffs->dry_wet_coeffs, value);
}
#ifdef __cplusplus
}
#include <array>
namespace Brickworks {
/*** Public C++ API ***/
/*! api_cpp {{{
* ##### Brickworks::Reverb
* ```>>> */
template<size_t N_CHANNELS>
class Reverb {
public:
Reverb();
~Reverb();
void setSampleRate(float sampleRate);
void reset();
void process(
const float * const *x_l,
const float * const *x_r,
float * const *y_l,
float * const *y_r,
size_t nSamples);
void process(
std::array<const float *, N_CHANNELS> x_l,
std::array<const float *, N_CHANNELS> x_r,
std::array<float *, N_CHANNELS> y_l,
std::array<float *, N_CHANNELS> y_r,
size_t nSamples);
void setPredelay(float value);
void setBandwidth(float value);
void setDamping(float value);
void setDecay(float value);
void setWet(float value);
/*! <<<...
* }
* ```
* }}} */
/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
private:
bw_reverb_coeffs coeffs;
bw_reverb_state states[N_CHANNELS];
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bw_reverb_state *BW_RESTRICT statesP[N_CHANNELS];
void *BW_RESTRICT mem;
};
template<size_t N_CHANNELS>
inline Reverb<N_CHANNELS>::Reverb() {
bw_reverb_init(&coeffs);
for (size_t i = 0; i < N_CHANNELS; i++)
statesP[i] = states + i;
mem = nullptr;
}
template<size_t N_CHANNELS>
inline Reverb<N_CHANNELS>::~Reverb() {
if (mem != nullptr)
operator delete(mem);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setSampleRate(float sampleRate) {
bw_reverb_set_sample_rate(&coeffs, sampleRate);
size_t req = bw_reverb_mem_req(&coeffs);
if (mem != nullptr)
operator delete(mem);
mem = operator new(req * N_CHANNELS);
void *m = mem;
for (size_t i = 0; i < N_CHANNELS; i++, m = static_cast<char *>(m) + req)
bw_reverb_mem_set(&coeffs, states + i, m);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::reset() {
bw_reverb_reset_coeffs(&coeffs);
for (size_t i = 0; i < N_CHANNELS; i++)
bw_reverb_reset_state(&coeffs, states + i);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::process(
const float * const *x_l,
const float * const *x_r,
float * const *y_l,
float * const *y_r,
size_t nSamples) {
bw_reverb_process_multi(&coeffs, statesP, x_l, x_r, y_l, y_r, N_CHANNELS, nSamples);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::process(
std::array<const float *, N_CHANNELS> x_l,
std::array<const float *, N_CHANNELS> x_r,
std::array<float *, N_CHANNELS> y_l,
std::array<float *, N_CHANNELS> y_r,
size_t nSamples) {
process(x_l.data(), x_r.data(), y_l.data(), y_r.data(), nSamples);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setPredelay(float value) {
bw_reverb_set_predelay(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setBandwidth(float value) {
bw_reverb_set_bandwidth(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setDamping(float value) {
bw_reverb_set_damping(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setDecay(float value) {
bw_reverb_set_decay(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Reverb<N_CHANNELS>::setWet(float value) {
bw_reverb_set_wet(&coeffs, value);
}
}
#endif
#endif