brickworks/include/bw_fuzz.h

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/*
* Brickworks
*
* Copyright (C) 2023 Orastron Srl unipersonale
*
* Brickworks is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Brickworks is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Brickworks. If not, see <http://www.gnu.org/licenses/>.
*
* File author: Stefano D'Angelo
*/
/*!
* module_type {{{ dsp }}}
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* version {{{ 1.0.0 }}}
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* requires {{{
* bw_common bw_gain bw_hp1 bw_lp1 bw_math bw_mm2 bw_one_pole bw_peak
* bw_satur bw_svf
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* }}}
* description {{{
* Fuzz effect.
*
* Loosely inspired to the "smiling" fuzz pedal.
* }}}
* changelog {{{
* <ul>
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* <li>Version <strong>1.0.0</strong>:
* <ul>
* <li>Improved algorithm to be a bit more faithful to the
* original.</li>
* <li><code>bw_fuzz_process()</code> and
* <code>bw_fuzz_process_multi()</code> now use <code>size_t</code>
* to count samples and channels.</li>
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* <li>Added more <code>const</code> and <code>BW_RESTRICT</code>
* specifiers to input arguments and implementation.</li>
* <li>Moved C++ code to C header.</li>
* <li>Added overladed C++ <code>process()</code> function taking
* C-style arrays as arguments.</li>
* <li>Removed usage of reserved identifiers.</li>
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* </ul>
* </li>
* <li>Version <strong>0.6.0</strong>:
* <ul>
* <li>Removed dependency on bw_config.</li>
* </ul>
* </li>
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* <li>Version <strong>0.5.0</strong>:
* <ul>
* <li>First release.</li>
* </ul>
* </li>
* </ul>
* }}}
*/
#ifndef BW_FUZZ_H
#define BW_FUZZ_H
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#include <bw_common.h>
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#ifdef __cplusplus
extern "C" {
#endif
/*! api {{{
* #### bw_fuzz_coeffs
* ```>>> */
typedef struct bw_fuzz_coeffs bw_fuzz_coeffs;
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/*! <<<```
* Coefficients and related.
*
* #### bw_fuzz_state
* ```>>> */
typedef struct bw_fuzz_state bw_fuzz_state;
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/*! <<<```
* Internal state and related.
*
* #### bw_fuzz_init()
* ```>>> */
static inline void bw_fuzz_init(bw_fuzz_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Initializes input parameter values in `coeffs`.
*
* #### bw_fuzz_set_sample_rate()
* ```>>> */
static inline void bw_fuzz_set_sample_rate(bw_fuzz_coeffs *BW_RESTRICT coeffs, float sample_rate);
/*! <<<```
* Sets the `sample_rate` (Hz) value in `coeffs`.
*
* #### bw_fuzz_reset_coeffs()
* ```>>> */
static inline void bw_fuzz_reset_coeffs(bw_fuzz_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Resets coefficients in `coeffs` to assume their target values.
*
* #### bw_fuzz_reset_state()
* ```>>> */
static inline void bw_fuzz_reset_state(const bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT state);
/*! <<<```
* Resets the given `state` to its initial values using the given `coeffs`.
*
* #### bw_fuzz_update_coeffs_ctrl()
* ```>>> */
static inline void bw_fuzz_update_coeffs_ctrl(bw_fuzz_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Triggers control-rate update of coefficients in `coeffs`.
*
* #### bw_fuzz_update_coeffs_audio()
* ```>>> */
static inline void bw_fuzz_update_coeffs_audio(bw_fuzz_coeffs *BW_RESTRICT coeffs);
/*! <<<```
* Triggers audio-rate update of coefficients in `coeffs`.
*
* #### bw_fuzz_process1()
* ```>>> */
static inline float bw_fuzz_process1(const bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT state, float x);
/*! <<<```
* Processes one input sample `x` using `coeffs`, while using and updating
* `state`. Returns the corresponding output sample.
*
* #### bw_fuzz_process()
* ```>>> */
static inline void bw_fuzz_process(bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT state, const float *x, float *y, size_t n_samples);
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/*! <<<```
* Processes the first `n_samples` of the input buffer `x` and fills the
* first `n_samples` of the output buffer `y`, while using and updating both
* `coeffs` and `state` (control and audio rate).
*
* #### bw_fuzz_process_multi()
* ```>>> */
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static inline void bw_fuzz_process_multi(bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT const *BW_RESTRICT state, const float * const *x, float * const *y, size_t n_channels, size_t n_samples);
/*! <<<```
* Processes the first `n_samples` of the `n_channels` input buffers `x` and
* fills the first `n_samples` of the `n_channels` output buffers `y`, while
* using and updating both the common `coeffs` and each of the `n_channels`
* `state`s (control and audio rate).
*
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* #### bw_fuzz_set_fuzz()
* ```>>> */
static inline void bw_fuzz_set_fuzz(bw_fuzz_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
* Sets the fuzz (input gain, approximately) to the given `value` in [`0.f`,
* `1.f`] in `coeffs`.
*
* Default value: `0.f`.
*
* #### bw_fuzz_set_volume()
* ```>>> */
static inline void bw_fuzz_set_volume(bw_fuzz_coeffs *BW_RESTRICT coeffs, float value);
/*! <<<```
* Sets the volume (output gain) to the given `value` in [`0.f`, `1.f`] in
* `coeffs`.
*
* Default value: `1.f`.
* }}} */
#ifdef __cplusplus
}
#endif
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/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
#include <bw_hp1.h>
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#include <bw_svf.h>
#include <bw_peak.h>
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#include <bw_satur.h>
#include <bw_hp1.h>
#include <bw_gain.h>
#ifdef __cplusplus
extern "C" {
#endif
struct bw_fuzz_coeffs {
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// Sub-components
bw_hp1_coeffs hp1_in_coeffs;
bw_svf_coeffs lp2_coeffs;
bw_peak_coeffs peak_coeffs;
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bw_satur_coeffs satur_coeffs;
bw_hp1_coeffs hp1_out_coeffs;
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bw_gain_coeffs gain_coeffs;
};
struct bw_fuzz_state {
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// Sub-components
bw_hp1_state hp1_in_state;
bw_svf_state lp2_1_state;
bw_svf_state lp2_2_state;
bw_peak_state peak_state;
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bw_satur_state satur_state;
bw_hp1_state hp1_out_state;
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};
static inline void bw_fuzz_init(bw_fuzz_coeffs *BW_RESTRICT coeffs) {
bw_hp1_init(&coeffs->hp1_in_coeffs);
bw_svf_init(&coeffs->lp2_coeffs);
bw_peak_init(&coeffs->peak_coeffs);
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bw_satur_init(&coeffs->satur_coeffs);
bw_hp1_init(&coeffs->hp1_out_coeffs);
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bw_gain_init(&coeffs->gain_coeffs);
bw_hp1_set_cutoff(&coeffs->hp1_in_coeffs, 4.f);
bw_svf_set_cutoff(&coeffs->lp2_coeffs, 7e3f);
bw_peak_set_cutoff(&coeffs->peak_coeffs, 500.f);
bw_peak_set_bandwidth(&coeffs->peak_coeffs, 6.6f);
bw_satur_set_bias(&coeffs->satur_coeffs, 0.145f);
bw_hp1_set_cutoff(&coeffs->hp1_out_coeffs, 30.f);
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}
static inline void bw_fuzz_set_sample_rate(bw_fuzz_coeffs *BW_RESTRICT coeffs, float sample_rate) {
bw_hp1_set_sample_rate(&coeffs->hp1_in_coeffs, sample_rate);
bw_svf_set_sample_rate(&coeffs->lp2_coeffs, sample_rate);
bw_peak_set_sample_rate(&coeffs->peak_coeffs, sample_rate);
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bw_satur_set_sample_rate(&coeffs->satur_coeffs, sample_rate);
bw_hp1_set_sample_rate(&coeffs->hp1_out_coeffs, sample_rate);
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bw_gain_set_sample_rate(&coeffs->gain_coeffs, sample_rate);
bw_hp1_reset_coeffs(&coeffs->hp1_in_coeffs);
bw_svf_reset_coeffs(&coeffs->lp2_coeffs);
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bw_satur_reset_coeffs(&coeffs->satur_coeffs);
bw_hp1_reset_coeffs(&coeffs->hp1_out_coeffs);
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}
static inline void bw_fuzz_reset_coeffs(bw_fuzz_coeffs *BW_RESTRICT coeffs) {
bw_peak_reset_coeffs(&coeffs->peak_coeffs);
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bw_gain_reset_coeffs(&coeffs->gain_coeffs);
}
static inline void bw_fuzz_reset_state(const bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT state) {
bw_hp1_reset_state(&coeffs->hp1_in_coeffs, &state->hp1_in_state, 0.f);
bw_svf_reset_state(&coeffs->lp2_coeffs, &state->lp2_1_state, 0.f);
bw_svf_reset_state(&coeffs->lp2_coeffs, &state->lp2_2_state, 0.f);
bw_peak_reset_state(&coeffs->peak_coeffs, &state->peak_state, 0.f);
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bw_satur_reset_state(&coeffs->satur_coeffs, &state->satur_state);
bw_hp1_reset_state(&coeffs->hp1_out_coeffs, &state->hp1_out_state, 0.f);
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}
static inline void bw_fuzz_update_coeffs_ctrl(bw_fuzz_coeffs *BW_RESTRICT coeffs) {
bw_peak_update_coeffs_ctrl(&coeffs->peak_coeffs);
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bw_gain_update_coeffs_ctrl(&coeffs->gain_coeffs);
}
static inline void bw_fuzz_update_coeffs_audio(bw_fuzz_coeffs *BW_RESTRICT coeffs) {
bw_peak_update_coeffs_audio(&coeffs->peak_coeffs);
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bw_gain_update_coeffs_audio(&coeffs->gain_coeffs);
}
static inline float bw_fuzz_process1(const bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT state, float x) {
float y = bw_hp1_process1(&coeffs->hp1_in_coeffs, &state->hp1_in_state, x);
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float v_lp, v_hp, v_bp;
bw_svf_process1(&coeffs->lp2_coeffs, &state->lp2_1_state, x, &v_lp, &v_bp, &v_hp);
bw_svf_process1(&coeffs->lp2_coeffs, &state->lp2_2_state, v_lp, &v_lp, &v_bp, &v_hp);
y = bw_peak_process1(&coeffs->peak_coeffs, &state->peak_state, v_lp);
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y = bw_satur_process1(&coeffs->satur_coeffs, &state->satur_state, y);
y = bw_hp1_process1(&coeffs->hp1_out_coeffs, &state->hp1_out_state, y);
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return bw_gain_process1(&coeffs->gain_coeffs, y);
}
static inline void bw_fuzz_process(bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT state, const float *x, float *y, size_t n_samples) {
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bw_fuzz_update_coeffs_ctrl(coeffs);
for (size_t i = 0; i < n_samples; i++) {
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bw_fuzz_update_coeffs_audio(coeffs);
y[i] = bw_fuzz_process1(coeffs, state, x[i]);
}
}
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static inline void bw_fuzz_process_multi(bw_fuzz_coeffs *BW_RESTRICT coeffs, bw_fuzz_state *BW_RESTRICT const *BW_RESTRICT state, const float * const *x, float * const *y, size_t n_channels, size_t n_samples) {
bw_fuzz_update_coeffs_ctrl(coeffs);
for (size_t i = 0; i < n_samples; i++) {
bw_fuzz_update_coeffs_audio(coeffs);
for (size_t j = 0; j < n_channels; j++)
y[j][i] = bw_fuzz_process1(coeffs, state[j], x[j][i]);
}
}
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static inline void bw_fuzz_set_fuzz(bw_fuzz_coeffs *BW_RESTRICT coeffs, float value) {
bw_peak_set_peak_gain_dB(&coeffs->peak_coeffs, 30.f * value);
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}
static inline void bw_fuzz_set_volume(bw_fuzz_coeffs *BW_RESTRICT coeffs, float value) {
bw_gain_set_gain_lin(&coeffs->gain_coeffs, value * value * value);
}
#ifdef __cplusplus
}
#include <array>
namespace Brickworks {
/*** Public C++ API ***/
/*! api_cpp {{{
* ##### Brickworks::Fuzz
* ```>>> */
template<size_t N_CHANNELS>
class Fuzz {
public:
Fuzz();
void setSampleRate(float sampleRate);
void reset();
void process(
const float * const *x,
float * const *y,
size_t nSamples);
void process(
std::array<const float *, N_CHANNELS> x,
std::array<float *, N_CHANNELS> y,
size_t nSamples);
void setFuzz(float value);
void setVolume(float value);
/*! <<<...
* }
* ```
* }}} */
/*** Implementation ***/
/* WARNING: This part of the file is not part of the public API. Its content may
* change at any time in future versions. Please, do not use it directly. */
private:
bw_fuzz_coeffs coeffs;
bw_fuzz_state states[N_CHANNELS];
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bw_fuzz_state *BW_RESTRICT statesP[N_CHANNELS];
};
template<size_t N_CHANNELS>
inline Fuzz<N_CHANNELS>::Fuzz() {
bw_fuzz_init(&coeffs);
for (size_t i = 0; i < N_CHANNELS; i++)
statesP[i] = states + i;
}
template<size_t N_CHANNELS>
inline void Fuzz<N_CHANNELS>::setSampleRate(float sampleRate) {
bw_fuzz_set_sample_rate(&coeffs, sampleRate);
}
template<size_t N_CHANNELS>
inline void Fuzz<N_CHANNELS>::reset() {
bw_fuzz_reset_coeffs(&coeffs);
for (size_t i = 0; i < N_CHANNELS; i++)
bw_fuzz_reset_state(&coeffs, states + i);
}
template<size_t N_CHANNELS>
inline void Fuzz<N_CHANNELS>::process(
const float * const *x,
float * const *y,
size_t nSamples) {
bw_fuzz_process_multi(&coeffs, statesP, x, y, N_CHANNELS, nSamples);
}
template<size_t N_CHANNELS>
inline void Fuzz<N_CHANNELS>::process(
std::array<const float *, N_CHANNELS> x,
std::array<float *, N_CHANNELS> y,
size_t nSamples) {
process(x.data(), y.data(), nSamples);
}
template<size_t N_CHANNELS>
inline void Fuzz<N_CHANNELS>::setFuzz(float value) {
bw_fuzz_set_fuzz(&coeffs, value);
}
template<size_t N_CHANNELS>
inline void Fuzz<N_CHANNELS>::setVolume(float value) {
bw_fuzz_set_volume(&coeffs, value);
}
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}
#endif
#endif